It's coming down, man
Aki Ross has 60,000 hairs on her head. I couldn't
take my eyes off them. As the star attraction in
Final Fantasy: The Spirits Within, the photo-real,
computer-rendered Aki (voiced by Ming-Na) is on screen
often, and because she does not wear a helmet (unlike
many of her comrades as they go traipsing about the
surfaces of other planets and such), you get to see
her hair a lot. And it does seem to move, in a
disconcertingly strand-by-strand-ish sort of way. It's
almost eerie. Her face has a few clearly sketched-on
freckles, her eyes sometimes look crossed, and her
skin occasionally has a plasticky sheen. But the hair.
It always looks unrealistically perfectly clean and
perfectly coiffed, of course, and the precisely right
number of strands fall from behind her ear into her
face, on cue, and yet, it has a combined density and
lightness that is pretty cool.
This achievement, this construction of CGI hair that
even begins to approximate hair you might see in the
real world, is what makes director Hironobu
Sakaguchi's film so special, and apparently,
threatening to some flesh-and-blood actors. Tom Hanks
tells the New York Times (on the paper's front
page!), "I am very troubled by it. But it's coming
down, man. It's going to happen. And I'm not sure what
actors can do about it" (8 July 01). (Now, what would
he even imagine "doing" about it? Threaten to strike?)
The brilliant development of Aki's hair is inevitably
ongoing, meaning, 6 months from now, her impressive
hair will be old hat, and new and improved
technologies will make a more perfect image of hair
the norm. And this development comes with a few
projected scenarios. All of them have to do with
money.
One, digital actors will replace real ones (what
constitutes "real" is a whole other question, of
course). Digital actors won't need vacations,
trailers, café lattes, stunt people, cover-up stories,
salaries. Digital actors will do what they're told,
when they're told it. They can appear in every
imaginable scenario -- from alien planets to ancient
Rome -- and they need never look corny or out of step
with the tigers they're wrestling. Perhaps best of
all, they'll just go away when their welcome has worn
out. Two, digital technology allows directors (or
worse, studio-types) to manipulate performances by
flesh-and-blood actors, even real people. The use of
Martin Luther King, Jr. and Lou Gehrig as spokesmen
for a crassly commercial communications company,
recently had naysayers up in arms about changing the
context for great speeches and sentiments. And three,
real actors will have to perform with digital ones,
and if you think blue screen monsters are hard to
react to, imagine having a romantic dinner with a CGI
date. Andrew Niccol's Simone (2002) deals plainly
with the economics of this situation: when movie
producer Al Pacino replaces a troublesome real person
with a digital actress, he then must feign she's real
for promotional purposes. Such pretense, however, is
business as usual in Hollywood, so it's hard to worry
too much about it.
But back to Aki's hair. This too, is about money, but
it's also about imagination, which is, supposedly, the
movies' stock in trade. How "real" she looks is only a
minimally interesting point (how "real" does Julia
Roberts look? and hey, didn't Spielberg just spend
upmty-ump amounts of money making Jude Law look not
"real"?). How far you will travel with Aki,
imaginatively, that's a more potent point. For Final Fantasy, imagination is exactly where the rub comes.
Honolulu-based Square Productions, which made the
movie put a lot of money ($115 million) and creative
juice into Aki, but still, she's constrained by a very
regular, not so imaginative narrative.
Partly, this is because she's the child of an RPG.
Completed over some four years, by some 200 animators
working overtime at a studio that looks out on
breaking waves, Final Fantasy is derived from
Sakaguchi's legendary role-playing game (now in its
ninth version), and its script (by Al Reinert and Jeff
Vintar) duly sets up a very video-gamey storyline: a
quest with obstacles, a motley crew of sidekicks, a
set of monsters to be grappled with, and some
complicated new-agey "science" that needs to be
explained occasionally (and tediously -- the action
slow-down brought on by these expositions, in addition
to the sometimes scary monsters, make Final Fantasy
not-Shrek, that is, not appealing to everyone and
their 10-year-old sister, but then, not everyone wants
to be Shrek).
The storyline, briefly, is this: earth has apparently
been invaded by phantoms (huge, contorting,
beautifully creepy and translucent dragon-like
thingies, some looking like H. R. Giger's Aliens,
others like Frank Herbert's sandworms, still others
like the dog-men army in The Mummy Returns). Aki (an
environmentalist by inclination and scientist by
training) and her aging mentor Dr. Sid (Donald
Sutherland) are looking for a way to stop the phantoms
from killing everyone by ingeniously alarming means:
though airy and see-through, the phantoms also appear
ot have mass, and so they come up real close, pass
through you, and suck your own life spirit out of you.
Because phantoms are orangeish and human spirits are
blueish, the collision and then weird merging/sucking
process is colorful and visible (and the most
obviously old-school cartoonish scenes in the film,
not necessarily a bad thing). Sid has come up with a
"wave theory," too elaborate to explain fully, but it
means he's looking for (the titular) "spirits" of
once-living earth things, who might then be lined up
as a counter-force against the phantoms, a force
called "Gaia." Sid and Aki have captured six spirits
but need two more. I'm not sure why this is the magic
number, but I confess, I've never played the video
game.
Aki, you find out early, has a personal stake in
figuring all this out: she has a little creepy-crawly
phantom living inside her chest, and so, has a
particular Borg-like empathy with the entire race,
manifested in dreams she has whenever her head hits
the pillow. These dreams -- visions, really -- land
her on a desolate planet where she sees some warlike
conflagration involving armies of pre-phantomized
phantoms (that is, they are "solid" and running on the
ground, not ghostly and floating). Aki must decipher
the meaning of these dreams, get this entity out of
her chest, find the last two spirits, and save the
world. This saving the world notion is, of course,
what makes Aki a hip girl video game hero. Like Lara
Croft, she is agile, lithe, pretty, and sturdy, not to
mention intelligent and fun to manipulate. The fact
that she comes to the movies as a CGI concoction
rather than, say, Ming-Na the flesh-and-blood actor,
makes Aki a next step in video-game-into-movieness,
but she's still stuck with a clumsily hybrid, very
Lara-like story, part
hackneyed-military-vs-humanisty-humans (cf. Star Trek, Star Wars, etc.) and part
gonzo-philosophical-abstractions. The latter are the
most intriguing, intellectually and emotionally, but
they also tend to get lost in the grand-scale images
of planets exploding and space ships zooming about.
These images, as in much anime, seem to be here
because they can be. They're functions of what the
technology allows, more than they are functions of
moral, emotional, or even political dilemmas.
Aki and Sid's major human opponent is the ominously
named General Hein (James Woods), a complex, fretful,
and more nuanced fellow than Darth Vader might have
ever imagined being, with access to something they
call a Zeus Cannon (they're into Greek mythology),
very destructive. Aki and Sid's military helpers are
led by Aki's stoic boyfriend, Captain Gray Edwards
(Alec Baldwin), and include a wise-ass pilot (Steve
Buscemi), a Vasquez-from-Aliens-like gunner named
Jane Proudfoot (Peri Gilpin), and a noble black guy
(Ving Rhames), about whom I'll just say, he does what
you expect him to do. Aki's crew against Hein: it's
not especially hard to guess who it turns out, but
when the characters are on screen, even when their
mouths don't exactly match their words, Final Fantasy almost gets out from under its primary burden
(being the first photo-realistic computer-generated
film), to turn into an entertaining and even
provocative sf movie.
Perhaps ironically, the most arresting aspect of this
movie (the entertaining and even provocative sf one)
lies in its questions about identity. Specifically,
Aki's relationship with the phantom inside her recalls
the relationship that Ripley has with the Aliens (or
between John Carpenter's Thing, the various Body
Snatchers, and all of their human victims), a
relationship that's conspicuously parasitical and
lethal, but also subtly thematic, in its
representations of the commercial imperatives that
drive the films and film franchises, but more broadly,
the theoretical, material, and ethical imperatives
that drive anyone's sense of self. That the Alien must
come to sentience inside a human body, that the Thing
must become its human target -- these creatures pose
conceptual threats to humans's self-understandings.
The invasion is not from without, per se, but from,
and, as Ripley noted so insightfully in Alien 3,
"It's a metaphor." And when Final Fantasy pauses to
engage this question, most notably in Aki's dreams,
it's onto something. Most of the time, however, it's
more focused on wowing you with its dazzling CGI-ness,
much less interesting. Unsurprisingly, this cool new technology has trouble with intimacy.