Ice Age is another telling of a story that we have
seen animated repeatedly. A group of misfits are thrown
together for a road trip and/or a mission. Along the way,
they find out about themselves as individuals and as a
group, and learn one or more "big lessons."
The main characters of Ice Age are Manfred "Manny"
the Mammoth (Ray Romano, whose deep, whining drone is a
perfect voice for the pessimistic, depressed mammoth) and
Sid the Sloth (John Leguizamo). They're obviously recycling
Don Quixote and Sancho Panza, or Shrek's Donkey and
Shrek (Eddie Murphy and Mike Myers), or Mike and Sully
(Billy Crystal and John Goodman) in Monsters Inc.,
and so on, only their skins and shapes are different. Yet,
for all its familiarity, this story is well told in Ice
Age its well told and beautifully composed. In many
ways, the story is immaterial, as it is the production and
artwork of these films that keeps audiences coming.
Grown-ups will want to feast their eyes on the groovy
cyber-art of Ice Age.
The major change Ice Age makes in the formula is
setting, as the story takes place during the evolutionary
turmoil of the Ice Age. The first scene is a long march
for, literally, tons of animals, migrating south to wait
out the winter. They seem pretty jovial, despite the trek
ahead of them. They're kind of like school kids chatting it
up while leaving the building during a fire drill: they
exhibit a bit of nervousness under the giggling -- is it
for real this time? We know, of course, that not all the
animals will make it through the winter, but we just don't
want to face that fact, and neither do they, which perhaps
accounts for their playful hijinks.
During this interspecies migration, we are introduced to
Manny, who is walking against the crowd -- and toward a
certain death from the cold. He appears contrary to the
rest of the animals in every way: not only is he walking in
the opposite direction as everyone else, he also lacks
their energetic cheer. From the beginning, we get the idea
that Manny is a misanthrope with a lot of baggage about
which he only hints; more is revealed later and it's really
quite sad. Let's just say that Manny has abandonment issues
that he'll have to deal with on the journey. Heck, someone
has to.
Against his wishes, Manny is befriended -- or rather, beset
-- by Sid, who has a personality so goofy that even his own
sloth family has abandoned him on the great migration.
While Manny is trying to shake Sid, who tries to hook up
with him for protection and companionship, the two stumble
across an abandoned/lost infant human (a la Monsters,
Inc.). This particular child, though, is being pursued
by several sabertooth tigers seeking revenge upon the child
for the destruction of their pack by human hunters. Diego
(Denis Leary), second in command to Soto (Goran Visnjic),
is ordered to capture the infant, for torture and dinner.
Unsurprisingly, Diego has a change of heart, one thing
leads to another, and Manny, Sid, and Diego end up banding
together in an attempt to get the child back to his tribe
before snow closes off the passage.
Sounds like your standard road movie about a bunch of guys
who get on each other's nerves, right? While Ice Age
might fall in parts within these limitations, it also
exceeds them in several respects. Think about it: a
mammoth, a sabertooth tiger, and a sloth are natural
enemies, occupying
very different positions in the food chain. Lowest
of all on the chain, though, is the baby human; the problem
is that baby humans grow up to be hunters of all the other
animals. Though Manny, Diego, and Sid speculate that maybe,
when the baby grows up, he will remember his caretakers and
not hunt them, they also seem to know this is not
the case: humans are a herd like any other, trying to
survive in brutal conditions, and species survival drives
will always win.
Even so, there is a distinct difference between the
sabertooths and the human hunters. Humans are represented
as looking to live out the winter, while the tigers are
seeking revenge against the humans. While this all takes
place back in the kill-or-be-killed climate of the Ice Age,
and the world looks a very different place now, morality
tales have changed little -- it's just that humans appear
more vindictive and the tigers more victimized these days.
We're really not talking about man vs. nature; these
characters are all humanized, and Ice Age is really
about diversity and community. And, of course, it's also
about hierarchies, with (white) human folks always ending
up on top, and the humanized "animals" cast as the relative
savages.
Even considering this skewed version of multiculturalism
and tolerance, I'm willing to cut the film some slack, if
only on the basis of its technical merits. Like its recent
predecessors, Ice Age's animation is a marvel; my
skin crawled while watching the sabertooths slink and
glide. Along the journey, the motley crew meets up with all
kinds of other creatures who take part in brief, humorous
skits, included to allow animators to indulge themselves.
Two urbane, salad-connoisseur rhinos (Cedric the
Entertainer and Stephen Root) discuss the delights of
nibbling dandelions. A flock of dodos, alternately
resembling a militaristic cult and a football team, bumble
their way toward extinction. The big-eyed little rodent
featured so prominently in the film's trailers, known as
"Scrat" (Chris Wedge), is noticed only peripherally by the
characters on screen, but his antics will amuse audiences
from the very beginning to the very, very end of the film
(stay through the credits).
Scrat's journey, which parallels that of Manny, Sid, and
Diego, also provides an alternative to the sabertooth/human
evolutionary tale of interspecies conflict. In Scrat's
case, individual persistence allows survival, rather than,
say, group aggression. Scrat's insistence that he alone can
save himself, and that as long as he holds on to a single
acorn, he won't starve, is silly to the point of appearing
futile: the acorn actually puts him in more danger than he
would otherwise encounter. Yet Scrat also facilitates the
"moral" of the story through all his foibles and fumbles.
As the larger mammal characters crow repeatedly through
action and word, things work out better for the group and
are easier if we all work together.
In addition to moralizing about family and community -- or
"herd", as the animals refer to themselves -- Ice
Age also asserts that the most valuable sacrifice is to
die for the herd, the truest indication of our
belonging/identity. It is apparent that each herd has a set
of rules to be followed, and that not everyone is equally
involved in crafting these regulations. In order to belong,
we have to give up the possibility of ever changing herds,
and blindly follow the rules over which we have no control.
After all of the work Ice Age puts in to promote
non-traditional herds or families, its final "lesson" is
that the purity and superiority of the human race (read:
white) and family must be maintained, again, echoing
Shrek and Monsters, Inc. Ice Age, like
those films, is not quite as liberal as it might appear on
the surface.