+ an interview with director Richard Linklater
+ another review by Ben Varkentine
Interpolations
Waking Life begins with two kids (Trevor Jack
Brooks and Lorelei Linklater, daughter of the film's
director Richard Linklater) playing a paper
hand-puzzle game. When the children follow the rules
-- count off the letters in a randomly selected color
name, then a randomly selected number -- they arrive
at the boy's apparent fortune: "Dream is destiny." At
this point, the kids' part is done, and they move on,
out of the movie. For you, however, the game is just
beginning.
The game in Linklater's Waking Life is
elaborate and engrossing, part dream, part animated
jaunt, part narrative shake-up. Set up as the ongoing
dream of one unnamed character (played/voiced by Wiley
Wiggins, from Linklater's Dazed and Confused),
the film was shot as live action in Austin, San
Antonio, and New York City, with lightweight, handheld
video cameras. The footage was digitized and then
animated, in a process that art director Bob Sabiston
calls "interpolated rotoscoping." This involved some
30 artists, so that each character has his or her own
visual style -- times two, that is, with input from
both the actor and the animator. This means that the
movie's appearance is quite unlike anything you've
seen in feature filmmaking, and it takes some getting
used to: the environment shimmers and shakes, as
unstable as the characters in it, with floors and
windows and sidewalks in constant motion.
"Wiley" (as we might as well call him, as Linklater
does when talking about the film) is on a quest,
though he's not quite sure what he's seeking (since he
doesn't know his own name, it's understandable that
he's a little confused as to his purpose). He appears
a few minutes into the film, riding on a train. At the
station, he catches a ride with a guy driving (or is
it captaining?) a car-boat, literally a boat on
wheels. "Don't miss the boat!" the captain calls out
cheerfully, before explaining why this boat is the
perfect mode of transport, an extension of his
personality: "We should stay in a state of constant
departure while always arriving." His fellow passenger
is Linklater himself, or Linklater animated,
reprising, sort of, his early appearance in
Slacker, and holding forth on the nature of
experience, time, and identity ("There's only one
instant, and it's right now, and it's eternity"),
before he instructs the driver exactly where to let
off Wiley, so that he might confront his own
"eternity."
At the appointed place, Wiley finds a note in the
middle of the street, telling him to "look right." He
does, and he's immediately hit by a car: boom. He
wakes up, the dream continues, and he moves on to the
next conversation. Some of these chats, however,
(which he may or may not be dreaming) don't even
include him. Eventually, the film becomes its own
thing, without a clear point of view. Ethan Hawke and
Julie Delpy show up, apparently post-coital,
apparently still living inside Before Sunrise,
speculating about the relationship between dreams and
reincarnation. From this lovely, intimate scene, the
film cuts (or more precisely, floats) to a prisoner
(Charles Gunning) in his cell, pacing and grumbling
about all the "motherfuckers" on whom he'll have his
revenge, with methods ranging from a "hot cigar in
your eye" to "molten lead up your ass."
The juxtaposition of these two scenes may be the most
startling moment in the film, as it lurches from
movie-star-ish privilege and possibility to harrowing
despair. This brief in-your-face ugliness underlines
what the rest of the film, so replete with theoretical
talk, hints at: if the concept of the "waking life"
has to do with coming to clarity and
self-consciousness, the most profound conditions for
the journey are disturbingly material. The theorists
can't quite reach this acute state, but neither can
the prisoner see beyond his walls. To survive (in his
mind?), he directs his pain outward, but he also
consumes himself, confined inside his immediate
conditions: walls, bars, rage. Where the Hawke and
Delpy scene conjures a lovely, solicitous fantasy, the
inmate is upsetting. But his appearance -- startling
as it is -- is easily forgotten amid the rush and
rattle of all the soaring Big Ideas in Waking
Life.
The rest of the film concerns Wiley's rather less
disquieting probing around for a range of people's
opinions on the interrelations of consciousness, free
will, community, the effects of media saturation, and
quantum mechanics (these academic chatty cathys
include professors Louis Mackey and Robert Solomon, of
the University of Texas). As he wanders through this
dream, Wiley becomes increasingly conscious that it is
a dream (he can't read the digital clock, a sure sign
that you're dreaming, according to one of his
encounters), and the movie itself becomes "conscious"
of itself as a movie. Or better, a series of movies:
Wiley attends one film screening that's projected by a
talking chimp, another in which Caveh Zahedi discusses
Andre Bazin's faith in film's capacity to capture,
even create, a "holy moment." In other brief
appearances, Steven Soderbergh pipes up about the
business of filmmaking, and in New York, Wiley runs
into Speed Levitch, beloved protagonist of the 1998
documentary The Cruise, still cruising.
Above all, the movie asks you to be awake as you
watch it, so you are not consuming so much as you are
processing, in a very self-conscious way. Waking Life is as interested in itself as it wants you to be, and pushes the point about film's shifty status as entertainment and/or art. Indeed, the website invites you to "read all about it," listing the famous names
dropped in the film, including the usual suspects in
philosophy (Sartre, Plato, Nietzsche, et. al.), as
well as cultural theorists like Guy Debord, Philip K.
Dick, and Benedict Anderson -- whose notion of
"imagined communities" might be the very one
underlying all filmmaking and film viewing. Going to
the movies is an adventure, and the more conscious you
are about it, the better.