Turn around, walk away, blow town. That would have been the smart thing to do. Guess I wasn’t that smart.
— Max Payne
I guess the Moving Pixels crew isn’t that smart either. Rather than bask in the warmth of the summer sun, our podcast crew revisits the darkened, snowed-in streets of Noir York City with a discussion of Max Payne.
Arriving in 2001 with stylish bullet time gunplay and an attitude boiled harder than any novel by Dashiell Hammett, Max Payne remains a significant influence on this decade’s games. We consider why and whether it holds up nearly a decade after its release.
This podcast is also available via iTunes.
Additional discussion of the Max Payne series:
All This Useless Interactivity by G. Christopher Williams
Imitating Intimacy in Video Games by G. Christopher Williams
Our podcast contributors:
G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at the Neuromance blog.
Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the