As you may have noticed in the last few weeks of November, nearly every writer at the Moving Pixels blog has had something to say about Fable III (and if you don’t know this, feel free to check out the links below).
From the game’s whimsical aesthetic to its politics to its possibly unfulfilled promises (within the game itself and from Lionhead about what the game offers as an experience), we all have some opinion on this newest iteration of the saga of the hero of Albion.
In this episode, we re-explore some of our isolated opinions about the game and try to suss out the effectiveness of the stranger design details, like the game’s pretty unique re-envisioning of a menu system.
Oh, and Rick and I get pretty heated about Reaver — nasty little bugger that he is (that is Reaver, not Rick).
This podcast is also available via iTunes.
Additional discussion of Fable III:
Fable III is the Quintessential Mixed Bag by Nick Dinicola
The Neo Conundrum and the Cost of a Perfect Game Ending by Kris Ligman
Ruling Albion in Fable 3 is Terrible Gameplay and Worse Storytelling by Rick Dakan
Fable 3: An Uncompromising Commitment to Whimsy by G. Christopher Williams
Forced Alliances in Fable 3 by Nick Dinicola
Forced Politics in Fable 3 by Nick Dinicola
Fable III, the Presidential Simulator by Kris Ligman
Gaming and the Politics of Control by Kris Ligman
Our podcast contributors:
Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.
G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at the Neuromance blog.
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.