Eric Swain

How Artificial Intelligence Views Humans in ‘The Fall’

How Artificial Intelligence Views Humans in ‘The Fall’

We are faulty, we must be appeased, we are destructive, and ultimately we are self-destructive.
Sorcery!: Episode 3

Sorcery!: Episode 3

If you don't limit me by telling me what is possible, then I'll be far more interested in the journey that I have been sent on.
Attempting to Characterize Artificial Intelligence in ‘The Fall’

Attempting to Characterize Artificial Intelligence in ‘The Fall’

We want our machines to be more human. As creators, we try to make robots in our image.
Dead Synchronicity: Tomorrow Is Today

Dead Synchronicity: Tomorrow Is Today

Some of Dead Synchronicity's attempts at “ripping away the veneer of civility to show man's true nature” are downright comical.
One More Episode: A Second Look at ‘The Detail’

One More Episode: A Second Look at ‘The Detail’

Despite its seeming interest in them, the social realities presented at the conclusion of each episode of The Detail aren't integrated into the game's narrative and aren't a part of the game's world.
Ends Should Not Concern Us in ‘Hand of Fate’

Ends Should Not Concern Us in ‘Hand of Fate’

It is the journey that makes Hand of Fate interesting, the play of the game that matters.
Gaming in the Analog World

Gaming in the Analog World

A handshake is more substantial than typing "gg" at the end of a game.

Challenge and Abstract Narrative in Adventure Games

Adventure Games As Theater and ‘the Charnel House Trilogy’

Life Is Strange, Episode 2: Out of Time

Game of Thrones, Episode 3: The Sword in the Darkness

Game of Thrones, Episode 3: The Sword in the Darkness

The Sword in the Darkness continues the thread of mischief management associated with the Game of Thrones and does so with real panache.
Dreamfall Chapters, Book Two: Rebels

Dreamfall Chapters, Book Two: Rebels

Dreamfall Chapters is about power and its abuse.