Nostalgia in Lieu of Substance: ‘A Handheld History’ Plays It Safe
Good looks can’t save the book A Handheld History: A Celebration of Portable Gaming from being a trivial account of video game history.
Good looks can’t save the book A Handheld History: A Celebration of Portable Gaming from being a trivial account of video game history.
Vampire Survivors‘ time-sucking qualities reveal the insidious aspects of the best video games and what players want from them.
On Sundial, Noname raps like her voice is holding the sky from falling. Love of oneself and one’s community is a struggle front and center on the album.
We Love Katamari Reroll + Royal Reverie is as accessible as it is attractive. Its bright art style and jubilant music make the gameplay deliriously uplifting.
The creators of The Legend of Zelda: Tears of the Kingdom have created a video game worthy of Kant’s maxim, “have the courage to use your own intelligence.”
Sink is more than an ethnographic memoir. It’s a harrowing glimpse into an omnipresent but often unseen Americana.
In Daniel Dockery’s Monster Kids Pikachus usher the pandemonium of Pokémania into the US, but his account of the phenomenon leaves readers wanting more.
In Playing Oppression, scholars Mary Flanagan and Mikael Jakobsson lay bare the colonialist origins of board games.
Video game designer Nicholas O’Brien creates and curates in a medium starving for critical conversation.
In our age of constant performance, Nick Drnaso’s work of graphic fiction, Acting Class, is not an escape, it’s hyperreality.
Nintendo’s multi-player Kirby’s Dream Buffet is a playful indulgence for those with a big appetite for quick, colorful, and approachable games.
French artist Jean Giraud, aka Moebius, inspired his peers and mass media. In video games especially, his psychedelic fantasy/surrealist art may live on forever.