Mark Filipowich

Making Fun of the Bullies in ‘Broforce’

Making Fun of the Bullies in ‘Broforce’

Broforce is silly, unhinged fun. It has fun with the over-the-top action of these movies, but it doesn’t have to carry their exclusionary aspects.
Exploration and the ‘Secrets of Raetikon’

Exploration and the ‘Secrets of Raetikon’

Secrets of Raetikon doesn’t waste verbiage on anything that isn’t necessary to exploring the game. The impetus is to just explore.

How Bad Games Can be Good

‘Line of Defense Tactics’ Feels Aloof

‘Line of Defense Tactics’ Feels Aloof

Line of Defense’s lack of ambition harms it in the end. It’s the gift card you give a distant cousin on their birthday. It’s the free coffee you get with an oil change, appreciated for what it is but quickly forgotten.
Making Lightning Strike Again: The Recycled Tropes and Weird Fiction of ‘Lightning Returns’

Making Lightning Strike Again: The Recycled Tropes and Weird Fiction of ‘Lightning Returns’

Lightning Returns hits a rare sweet spot that recycles enough ideas and pushes them to such an extreme that it finds novelty in nostalgia. Its identity is its lack of identity.
Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII is the Moulin Rouge of turn-based anime dress-up fighters.

Connectivity Issues: Abstraction, Subjectivity, and “Close-Playing”

Mechanical Marrow: The Strength of Simple Games

‘Savant – Ascent’: Everything in the World Wants to Kill You

The Secret to Sequels

Who Needs Interactivity?

A Colonist’s Fantasy: The Problem with the Fair Fight