Featured: Top of Home Page/Games/Moving Pixels The Thoughtful Absurdity of ‘Spaceplan’ By Nick Dinicola / 22 June 2017 Spaceplan is a goofy game that still manages to pack a potent emotional punch.
Featured: Top of Home Page/Games/Moving Pixels ‘999’ Evokes the Fun and Menace of a Compelling Conspiracy By Nick Dinicola / 6 June 2017 It’s a bit easier to understand the flat-earthers and moon-hoaxers after experiencing the madness of 999.
Featured: Top of Home Page/Games/Moving Pixels ‘Full Throttle: Remastered’ Is Both Updated and Dated By Nick Dinicola / 26 May 2017 Full Throttle: Remastered is a game made for people who don't mind pixel hunting -- like we used to play.
Featured: Top of Home Page/Games/Moving Pixels ‘Resident Evil 7: Biohazard’ — You Like to Watch By Nick Dinicola / 24 May 2017 In our role of the spooked cameraman, there’s just enough light to highlight our confinement -- but not enough to highlight the dangers.
Featured: Top of Home Page/Games We Write Our Own Ends: Emergent Endings in Gaming By Nick Dinicola / 17 May 2017 There’s no such thing as a premature ending for a video game. There’s only your ending.
Featured: Top of Home Page/Games/Moving Pixels The Grindhouse Violence of ‘Resident Evil 7’ By Nick Dinicola / 9 May 2017 Resident Evil 7 portrays an extreme gap between our capability to handle violence, and the violence that we experience.
Featured: Top of Home Page/Games/Moving Pixels We Kill Ourselves with Stories in ‘Verde Station’ By Nick Dinicola / 1 May 2017 Verde Station examines how we construct stories, and how those stories then shape our view of the world.
Featured: Top of Home Page/Games/Moving Pixels Players Lose Control in ‘Tales from the Borderlands’ By Nick Dinicola / 27 April 2017 This is an interactive story in which players don’t craft the characters, we just control them.
Featured: Top of Home Page/Games/Moving Pixels I’m But a Tool of Totalitarian Capitalism in ‘Beholder’ By Nick Dinicola / 17 April 2017 I embrace my totalitarian duties -- but only so long as they earn me cash.
Featured: Top of Home Page/Games/Moving Pixels In ‘Reigns’ It’s Only When Our King Dies That We Realize the Full Horror of Our Rule By Nick Dinicola / 12 April 2017 Reigns uses our gameplay actions to surreptitiously tell tragedies and comedies and all manner of stories that embed us so deeply in the forest that we can only see the trees.
Featured: Top of Home Page/Games/Moving Pixels The Medium Supports the Message in ‘A Normal Lost Phone’ By Nick Dinicola / 3 April 2017 The game has a specific message it wants to impart, and the medium of a fake smart phone is used in clever ways to support that message.
Featured: Top of Home Page/Games/Moving Pixels ‘Steep’ Loves Its Mountains By Nick Dinicola / 24 March 2017 SSX wanted you to fight its mountains, Steep wants you to love its mountains.