Featured: Top of Home Page/Games/Reviews ‘Event[0]’ Is a Fresh Take on the AI Story By Nick Dinicola / 15 December 2016 Event[0] uses the fundamental awkwardness of talking with an AI to dramatic effect.
Featured: Top of Home Page/Games/Moving Pixels Exposition Dumps Don’t Need Dialogue in ‘Virginia’ By Nick Dinicola / 9 December 2016 Virginia manages to have an exposition dump without wordy exposition.
Featured: Top of Home Page/Games/Moving Pixels ‘Cube Escape’ Is Free, Frustrating, and Weirdly Compelling By Nick Dinicola / 2 December 2016
Featured: Top of Home Page/Games History, Commentary, and Religiosity in ‘No Man’s Sky’ By Nick Dinicola / 28 November 2016 The universe of No Man's Sky may be calm, but it’s certainly no utopia.
Featured: Top of Home Page/Games/Reviews ‘Ballistick’: Looking for the Most Efficient Kill By Nick Dinicola / 23 November 2016 The stick figure killer never looks badass, but you'll feel like a badass playing him, and that’s a much more impressive accomplishment.
Featured: Top of Home Page/Games/Moving Pixels ‘A Machine for Pigs’ and the Failure of Psychological Horror By Nick Dinicola / 18 November 2016 When a game removes a physical danger, its psychological danger has to be even more effective than before. If not, all horror is lost.
Featured: Top of Home Page/Games/Moving Pixels ‘Amnesia: The Dark Descent’ and the Limits of Psychological Horror By Nick Dinicola / 11 November 2016 Amnesia: The Dark Descent experiments with the limits of psychological horror, but it can't find a way around them.
Featured: Top of Home Page/Games/Reviews In ‘Syndrome’ a Promising Slow Burn Introduction Leads to Poor Pacing By Nick Dinicola / 1 November 2016 Syndrome does a damn fine job setting the mood. It just can’t follow through.
Featured: Top of Home Page/Games/Moving Pixels Indie Horror Month 2016: ‘Downfall’ Explores Depression, Bulimia, and Suicide Through Horror By Nick Dinicola / 28 October 2016 Downfall finds horror in helpfulness.
Featured: Top of Home Page/Games/Moving Pixels Indie Horror Month 2016: Executing ‘The Deed’ By Nick Dinicola / 21 October 2016 It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.
Featured: Top of Home Page/Games/Moving Pixels Indie Horror Month 2016: ‘The Last Door: Season 2’ Explores the Horror of the Forgotten By Nick Dinicola / 14 October 2016 When we shun the victims of horror, we only invite more horror upon us all.
Featured: Top of Home Page/Games/Moving Pixels Indie Horror Month 2016: The Quiet Apocalypse of ‘The Final Station’ By Nick Dinicola / 7 October 2016 The Final Station finds horror in silence.