Nick Dinicola
‘The Swords’ Is a Short Game With a Simple Title That Hides a Wealth of Beauty
Our drawing moves in circles and spirals, around us and our enemy, then swings from side to side quickly, as if dancing a jig.
The Soothing Terror of ‘Dark Souls’
Dark Souls teaches us to be relaxed in the face of horror.
There Is No Coming of Age in ‘Oxenfree’
Oxenfree argues that age doesn’t necessarily bring wisdom and that growing older doesn’t necessarily make us more mature.
‘SUPERHOTLine Miami’ Is Exactly What It Sounds Like
SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.
‘Tower of Fortune 3’ Trades Fun for Financial Burden
Tower of Fortune 3, unlike its predecessors, feels like a Vegas slot machine.
Not Winning Isn’t Losing in ‘Tower of Fortune 2’
Tower of Fortune 2.is a slot machine in which we don’t lose anything as a result of our failure. We just don’t win anything.
The Art of Hacking ‘Pony Island’
We’re not really coding or writing software, but the puzzles play with a similar kind of logic, which only seems appropriate for a game that heavily revolves around hacking.
Font Can Be Insulting
You Must Build a Boat tries so hard to be nice to players that it comes off as pandering. It is obsessed with coddling my delicate ego.
The Best Travel Is Hard Travel
The brutality of a world forces me to pay attention to it as I travel, and because of that close attention, I come to see the character of the world.