Featured: Top of Home Page/Games/Moving Pixels I’m But a Tool of Totalitarian Capitalism in ‘Beholder’ By Nick Dinicola / 17 April 2017 I embrace my totalitarian duties -- but only so long as they earn me cash.
Featured: Top of Home Page/Games/Moving Pixels In ‘Reigns’ It’s Only When Our King Dies That We Realize the Full Horror of Our Rule By Nick Dinicola / 12 April 2017 Reigns uses our gameplay actions to surreptitiously tell tragedies and comedies and all manner of stories that embed us so deeply in the forest that we can only see the trees.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast Finally Plays the Long Delayed ‘Last Guardian’ By G. Christopher Williams / 11 April 2017 Did The Last Guardian live up to its expectations?
Featured: Top of Home Page/Features/Games ‘Dungeons & Dragons’ Is Cross-Training for the Mind By Kym Buchanan / 5 April 2017
Featured: Top of Home Page/Games/Moving Pixels The Medium Supports the Message in ‘A Normal Lost Phone’ By Nick Dinicola / 3 April 2017 The game has a specific message it wants to impart, and the medium of a fake smart phone is used in clever ways to support that message.
Featured: Top of Home Page/Games/Moving Pixels ‘Dead Rising 4’ Feels Sanitized By G. Christopher Williams / 29 March 2017 Wake me when the game gets weird again.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Moving Pixels Podcast ‘Reigns’ By G. Christopher Williams / 27 March 2017 Reigns reduces politics to a left or right swipe.
Featured: Top of Home Page/Games/Moving Pixels ‘Steep’ Loves Its Mountains By Nick Dinicola / 24 March 2017 SSX wanted you to fight its mountains, Steep wants you to love its mountains.
Featured: Top of Home Page/Games/Moving Pixels ‘2Dark’ Is Not Too Dark By G. Christopher Williams / 22 March 2017 In 2Dark, a cartoon aesthetic quickly alters the gravity of what would otherwise be some very heavy subject matter.
Featured: Top of Home Page/Games/Moving Pixels ‘The Last Guardian’ Questions Its Fairy Tale Morality By Nick Dinicola / 20 March 2017 The Last Guardian shows us the value in questioning our assumptions.
Featured: Top of Home Page/Games/Moving Pixels ‘Sorcery! 2’ Encourages Some Narrative Responsibility By Nick Dinicola / 10 March 2017 In Sorcery! 2 consequences matter. Not in a major way, but just enough to focus your play, which is both good and bad.
Featured: Top of Home Page/Games/Moving Pixels ‘We Become What We Behold’ Takes on Viral Divisiveness By G. Christopher Williams / 8 March 2017 We Become What We Behold looks at how social media magnifies small differences into gross monstrosities.