Games

How Pokémon and Japanese Media Created a Generation of ‘Monster Kids’

How Pokémon and Japanese Media Created a Generation of ‘Monster Kids’

In Daniel Dockery’s Monster Kids Pikachus usher the pandemonium of Pokémania into the US, but his account of the phenomenon leaves readers wanting more.

Cultural Self-Aggrandizement Has Us Playing Games of Oppression

Cultural Self-Aggrandizement Has Us Playing Games of Oppression

In Playing Oppression, scholars Mary Flanagan and Mikael Jakobsson lay bare the colonialist origins of board games.

Post-Apocalyptic ‘The Last of Us’ Begs the Question – Do We Ever Learn? 

Post-Apocalyptic ‘The Last of Us’ Begs the Question – Do We Ever Learn? 

The characters in Craig Mazin’s hit series, The Last of Us, are just like the rest of us – violent, tyrannical, and on the verge of being irredeemable. Yet we hope for them, still.

Too Powerful to be Merely Entertainment: Video Games and the Work of Nicholas O’Brien

Too Powerful to be Merely Entertainment: Video Games and the Work of Nicholas O’Brien

Video game designer Nicholas O’Brien creates and curates in a medium starving for critical conversation.

Horror Video Game ‘Silent Hill’ Explores Dark Paradoxes in Normalcy

Horror Video Game ‘Silent Hill’ Explores Dark Paradoxes in Normalcy

Inspired by Japanese Buddhism and American pop culture, the grotesque is a metaphor for normalcy in the horror video game Silent Hill.

Indie Game ‘Best Month Ever!’ Navigates Single Motherhood

Indie Game ‘Best Month Ever!’ Navigates Single Motherhood

Indie game Best Month Ever! challenges players to navigate single motherhood – including illness and low wages – in a ruthless capitalistic and patriarchal society.

Nintendo Makes Binge Eating Fun in Kirby’s Dream Buffet

Nintendo Makes Binge Eating Fun in Kirby’s Dream Buffet

Nintendo’s multi-player Kirby’s Dream Buffet is a playful indulgence for those with a big appetite for quick, colorful, and approachable games.

How Moebius’ Psychedelic Fantasy / Surrealist Art Influenced Video Games

How Moebius’ Psychedelic Fantasy / Surrealist Art Influenced Video Games

French artist Jean Giraud, aka Moebius, inspired his peers and mass media. In video games especially, his psychedelic fantasy/surrealist art may live on forever.

Undone Apart: Artistry and Philosophy in Graphic Adventure Game ‘Life Is Strange’

Undone Apart: Artistry and Philosophy in Graphic Adventure Game ‘Life Is Strange’

Why create such a highly-fictionalized, aestheticized setting as Life Is Strange to express the confusion and contradictions of life?

Found in Translation: A Journey into Adventure Game Heaven’s Vault

Found in Translation: A Journey into Adventure Game Heaven’s Vault

In the adventure game Heaven’s Vault, learning an ancient language is akin to discovering and shaping history; you decide how it is written and interpreted.

What Made Mahjong Click with Suburban Americans?

What Made Mahjong Click with Suburban Americans?

In Annelise Heinz’s cultural history, ‘Mahjong’, the role of games tells more significant stories than simply recording how we use our leisure time.

‘Chrono Trigger’ and Coping with Pandemic Trauma through Video Games

‘Chrono Trigger’ and Coping with Pandemic Trauma through Video Games

Coping with the COVID-19 shutdown via a video game, where I have control over the apocalyptic outcome, was what I needed. Chrono Trigger delivered.