Horror Video Game ‘Silent Hill’ Explores Dark Paradoxes in Normalcy
Inspired by Japanese Buddhism and American pop culture, the grotesque is a metaphor for normalcy in the horror video game Silent Hill.
Inspired by Japanese Buddhism and American pop culture, the grotesque is a metaphor for normalcy in the horror video game Silent Hill.
Indie game Best Month Ever! challenges players to navigate single motherhood – including illness and low wages – in a ruthless capitalistic and patriarchal society.
Nintendo’s multi-player Kirby’s Dream Buffet is a playful indulgence for those with a big appetite for quick, colorful, and approachable games.
French artist Jean Giraud, aka Moebius, inspired his peers and mass media. In video games especially, his psychedelic fantasy/surrealist art may live on forever.
Why create such a highly-fictionalized, aestheticized setting as Life Is Strange to express the confusion and contradictions of life?
In the adventure game Heaven’s Vault, learning an ancient language is akin to discovering and shaping history; you decide how it is written and interpreted.
In Annelise Heinz’s cultural history, ‘Mahjong’, the role of games tells more significant stories than simply recording how we use our leisure time.
Coping with the COVID-19 shutdown via a video game, where I have control over the apocalyptic outcome, was what I needed. Chrono Trigger delivered.
Fandom, powered by nostalgia, is gigantic, uncloseted, and unfortunately, argumentative.
Having composed for blockbuster films and ballet, Ilan Eshkeri discusses how powerful emotional narratives and the opportunity for creative freedom drew him to triple-A video game Ghost of Tsushima.
Infodemics, conspiracies, culture wars – the fault lines beneath the Fractured States of America tremble in this time of Coronavirus global pandemic.