Hideo Kojima + Norman Reedus Talk ‘Death Stranding’ at Tribeca
Without new footage or a release date, the Tribeca Talk didn't raise my anticipation for Death Stranding, but it was an engaging chat with Hideo Kojima and Norman Reedus.
Without new footage or a release date, the Tribeca Talk didn't raise my anticipation for Death Stranding, but it was an engaging chat with Hideo Kojima and Norman Reedus.
Without a set form, there can be no water-cooler talk about Bandersnatch, no collective reflection and analysis, because each viewer watched a different movie.
Netflix's interactive movie, Bandersnatch, doesn't really offer choices, but it does offer something else: a warning.
This month, Nick and Eric talk about the epic and dense high concept sci-fi/fantasy of Torment: Tides of Numenera and end with an important announcement about the future of the podcast.
The staff at the World Video Game Hall of Fame have, with great care, winnowed down objects in the medium that they feel best represents the important developments in the history of the video game.
Nick and Eric got sent to detention and missed Halloween, but they escaped their classroom just in time to talk about the Taiwanese horror game Detention.
In this edition, we dig into the detective point-and-click text adventure A Case of Distrust, and investigate what makes it good, but not great.
This week we discuss self-consciousness, self-identification, and awful puzzle design in The Fall: Part 2 - Unbound.
What does it mean when our stories and our characters, unlike our lives, refuse to come to an end?
This week we discuss The Awesome Adventures of Captain Spirit, and how its status as a prequel/promo for Life Is Strange 2 makes it less awesome.
This month Nick and Eric discuss the economics of robot sentience in Subsurface Circular and the tricky trust issues of alien first-contact in Quarantine Circular.