Featured: Top of Home Page/Games/Moving Pixels ‘999’ Evokes the Fun and Menace of a Compelling Conspiracy By Nick Dinicola / 6 June 2017 It’s a bit easier to understand the flat-earthers and moon-hoaxers after experiencing the madness of 999.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Moving Pixels Podcast Discusses ‘Tales from the Borderlands: Episode 1’ By G. Christopher Williams / 30 May 2017 Tales from the Borderlands tests whether or not Telltale's conversation-driven adventure game can work as a comedy.
Featured: Top of Home Page/Games/Moving Pixels ‘Full Throttle: Remastered’ Is Both Updated and Dated By Nick Dinicola / 26 May 2017 Full Throttle: Remastered is a game made for people who don't mind pixel hunting -- like we used to play.
Featured: Top of Home Page/Games/Moving Pixels ‘Resident Evil 7: Biohazard’ — You Like to Watch By Nick Dinicola / 24 May 2017 In our role of the spooked cameraman, there’s just enough light to highlight our confinement -- but not enough to highlight the dangers.
Featured: Top of Home Page/Games We Write Our Own Ends: Emergent Endings in Gaming By Nick Dinicola / 17 May 2017 There’s no such thing as a premature ending for a video game. There’s only your ending.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Moving Pixels Podcast Seeks the ‘Lost Constellation’ By G. Christopher Williams / 17 May 2017 This week the Moving Pixels podcast takes a look at the precursor to cult hit Night in the Woods, Finji's Lost Constellation.
Featured: Top of Home Page/Features/Games Hard Fun in Gaming: On Finding the Sweet Spot in Anxiety By Kym Buchanan / 11 May 2017 As gamers, we frequently contrive artificial difficulty to foster enjoyment.
Featured: Top of Home Page/Games/Moving Pixels The Grindhouse Violence of ‘Resident Evil 7’ By Nick Dinicola / 9 May 2017 Resident Evil 7 portrays an extreme gap between our capability to handle violence, and the violence that we experience.
Featured: Top of Home Page/Games/Moving Pixels We Kill Ourselves with Stories in ‘Verde Station’ By Nick Dinicola / 1 May 2017 Verde Station examines how we construct stories, and how those stories then shape our view of the world.
Featured: Top of Home Page/Games/Moving Pixels Players Lose Control in ‘Tales from the Borderlands’ By Nick Dinicola / 27 April 2017 This is an interactive story in which players don’t craft the characters, we just control them.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Moving Pixels Podcast Becomes the ‘Beholder’ By G. Christopher Williams / 24 April 2017 It's easy to think that we would never be complicit with the dictates of an authoritarian regime, but Beholder reveals how complicated such choices can become.
Featured: Top of Home Page/Games/Moving Pixels I’m But a Tool of Totalitarian Capitalism in ‘Beholder’ By Nick Dinicola / 17 April 2017 I embrace my totalitarian duties -- but only so long as they earn me cash.