Games

‘999’ Evokes the Fun and Menace of a Compelling Conspiracy

‘999’ Evokes the Fun and Menace of a Compelling Conspiracy

It’s a bit easier to understand the flat-earthers and moon-hoaxers after experiencing the madness of 999.
The Moving Pixels Podcast Discusses ‘Tales from the Borderlands: Episode 1’

The Moving Pixels Podcast Discusses ‘Tales from the Borderlands: Episode 1’

Tales from the Borderlands tests whether or not Telltale's conversation-driven adventure game can work as a comedy.
‘Full Throttle: Remastered’ Is Both Updated and Dated

‘Full Throttle: Remastered’ Is Both Updated and Dated

Full Throttle: Remastered is a game made for people who don't mind pixel hunting -- like we used to play.
‘Resident Evil 7: Biohazard’ — You Like to Watch

‘Resident Evil 7: Biohazard’ — You Like to Watch

In our role of the spooked cameraman, there’s just enough light to highlight our confinement -- but not enough to highlight the dangers.
We Write Our Own Ends: Emergent Endings in Gaming

We Write Our Own Ends: Emergent Endings in Gaming

There’s no such thing as a premature ending for a video game. There’s only your ending.
The Moving Pixels Podcast Seeks the ‘Lost Constellation’

The Moving Pixels Podcast Seeks the ‘Lost Constellation’

This week the Moving Pixels podcast takes a look at the precursor to cult hit Night in the Woods, Finji's Lost Constellation.
Hard Fun in Gaming: On Finding the Sweet Spot in Anxiety

Hard Fun in Gaming: On Finding the Sweet Spot in Anxiety

As gamers, we frequently contrive artificial difficulty to foster enjoyment.
The Grindhouse Violence of ‘Resident Evil 7’

The Grindhouse Violence of ‘Resident Evil 7’

Resident Evil 7 portrays an extreme gap between our capability to handle violence, and the violence that we experience.
We Kill Ourselves with Stories in ‘Verde Station’

We Kill Ourselves with Stories in ‘Verde Station’

Verde Station examines how we construct stories, and how those stories then shape our view of the world.
Players Lose Control in ‘Tales from the Borderlands’

Players Lose Control in ‘Tales from the Borderlands’

This is an interactive story in which players don’t craft the characters, we just control them.
The Moving Pixels Podcast Becomes the ‘Beholder’

The Moving Pixels Podcast Becomes the ‘Beholder’

It's easy to think that we would never be complicit with the dictates of an authoritarian regime, but Beholder reveals how complicated such choices can become.
I’m But a Tool of Totalitarian Capitalism in ‘Beholder’

I’m But a Tool of Totalitarian Capitalism in ‘Beholder’

I embrace my totalitarian duties -- but only so long as they earn me cash.