One of the most intriguing media marriages in quite a while has been the uncomfortable creative partnership between videogames and movies. A lot of the relationship comes from the film industry’s lack of artistic options. Whenever they are in need of something story oriented, they look for the nearest narrative shortcut they can find. Similarly, the gaming business has discovered that, the more cinematic you make your console experience, the more likely the demo is to plunk down their dollars. Looking back to where it all began, with one eye in the technology and the other in the toilet, G4’s animated series Code Monkeys exemplifies how the ’80s started the plug and play revolution, and how film both guided, and gave into, the medium’s many delights.
For the employees of GameAvision, the sale of their company comes as a complete shock. It grows even more disconcerting when they learn that crazy rich man Bob “Big T” Larrity is the new owner. An insane Texan, the new head honcho places his brain dead son Dean in charge. Then, he begins picking through the remaining employees. Between programmers Dave and Jerry, Todd and Mary, it’s hard to find someone serious. Even the other workers in the office – Black Steve the accountant, self-centered Claire the receptionist, and flamboyantly gay game composer Clarence, make it obvious that the lunatics are indeed running the asylum. Eventually, Larrity asserts his command, bringing in underage Korean boy Benny to test all the games. As they try and better competitor Bellecovision with each new game they release, these Code Monkeys set themselves up for fulfilling victory – or agonizing defeat.
Created by one of Adult Swim/Comedy Central’s up and coming talents and utilizing one of the most unusual animation styles ever, Code Monkeys is a joke filled gem for the ADD crowd. It is set up to be a waltz down analog memory lane for anyone who spent time throwing their Nintendo controller against the wall, while reminding us that pop culture – and specifically film culture – drove much of the artform’s early years. Slightly less successful than other television cartoons – including South Park, The Simpsons, and Aqua Teen Hunger Force – Code Monkeys still succeeds on several levels. It’s not just about characters – it’s about friendship, failure, uncovering personal flaws and foibles, and referencing every movie made during the Reagan era.
Initially, we are taken in by the camaraderie, the continuous back and forth between friends Dave (lead programmer and major party animal, voiced by creator Adam de la Peña) and Jerry (far more concerned with conformity). Then the differing dynamics between uber nerd Todd and ultra-feminist Mary add additional spice. When you toss in the amiable villainy of loose canon Larrity, his buttheaded son, and the ancillary players in this narrative mishmash, we find ourselves oddly won over. As things progress, we start to see the actual nods to the beginning of the entire videogame revolution. Famous names in the community (Nolan Bushnell, Steve Wozniak, Gary Gygax) tweak their own regal reputation, and suddenly the show is more than just slackers acting silly.
It all begins, brazenly one might add, with “The Woz”, featuring the former Apple pioneer. It’s the perfect set up for the show, and leads brilliantly into the very inside (and very funny) “E.T.” The episode reams Atari for creating one of the worst movie tie-in games of all time, and it features a fabulous ending that lashes out at George Lucas as well. The film connections keep coming, as a recognizable Tony Montana type helps Dave and Jerry finance their own business, and between Breakfast Club riffs (in “Todd Loses His Mind”) to the various direct lifts from famous videogames (Super Mario Brothers, Castle Wolfenstein) this is one of the more clever and concrete spoofs out there.
But it goes beyond pure lampoon. What’s clear here is that de la Peña really ‘gets’ the ’80s. His insights into the decade, either personal, political, and professional are dead on. As is the design. You sometimes forget you are watching an animated series. Instead, you think your Sega Dreamcast has risen from the dead and started programming your TV’s picture tube. The visuals here provide a definite “wow” factor. On the other hand, it’s hard to say if this is laugh out loud hilarious. The jokes come flying so fast and furiously, and the reactions cutting several beats out of the standard satiric type, that you can easily get lost and lose the humor. Still, there are moments that definitely tickle your tendencies – especially if you grew up loving your Intellevision.
As DVDs go, Shout! Factory really doesn’t deliver a definitive set. The fluffy bonus material may be appreciated by those really into the premise, but there’s very little backstage stuff. Even odder, the series never announces the voice cast during the opening and closing credits. It will take a trip to IMDb to discover such treats as Aqua Teen titan Dana Synder doing the voice of the Dungeon and Dragons addicted Todd. Also, without a working knowledge of the medium’s past, it may be hard to appreciate some of the creative cameos that eventually show up. Still, for such an off the beaten path production (G4 isn’t exactly a household name), the packaging here is perfectly fine.
Upon reflection, what is obvious about Code Monkeys is it’s nerdisms. It really does illustrate how geeks and the concerns of celluloid finally came together to wage war against boring entertainment and even more mundane cinema. The minds making the first videogames were lonely obsessives who disappeared inside arcane technology, rarified intelligence, and a shared love of all things fringe – including certain cult films. That two decades later that would become the Tinsel Town production norm is just another facet of Code Monkey‘s indirect appeal. On the outside, this is nothing more than profanity among programmers, Dig a little deeper, and you see our current culture finding its footing – for better and for worse.