amnesia

‘Memento’ Is the Movie of the Attention Economy

‘Memento’ Is the Movie of the Attention Economy

We are afraid of time, and so like Leonard in Memento, we kill it, compulsively and indiscriminately.

‘Kingdoms of Amalur: Reckoning’ Twists Videogame Tropes

Moving Pixels Podcast: Exploring the Mind-Body Connection in ‘Soma’

Moving Pixels Podcast: Exploring the Mind-Body Connection in ‘Soma’

Following up on our discussions of Amnesia: The Dark Descent and Amnesia: A Machine for Pigs, we are now discussing the slow burn sci fi horror of Soma.

Soma considers philosophical questions concerning the relationship between the body and the mind, a topic we dive into head first this week.

This podcast is available via Soundcloud.

Additionally, we are also available on iTunes.

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at his blog 8-bit confessional.

In addition to writing for PopMatters, Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast.

Eric Swain is a frequent contributor to the Moving Pixels podcast and maintains his own blog on gaming, The Game Critique.

‘A Machine for Pigs’ and the Failure of Psychological Horror

‘A Machine for Pigs’ and the Failure of Psychological Horror

When a game removes a physical danger, its psychological danger has to be even more effective than before. If not, all horror is lost.
‘Amnesia: The Dark Descent’ and the Limits of Psychological Horror

‘Amnesia: The Dark Descent’ and the Limits of Psychological Horror

Amnesia: The Dark Descent experiments with the limits of psychological horror, but it can't find a way around them.
The Moving Pixels Podcast Finally Gets ‘Amnesia’

The Moving Pixels Podcast Finally Gets ‘Amnesia’

Just in time for Halloween, the Moving Pixels Podcast revisits the 2010 cult horror game Amnesia.
Measuring Success: The Unsatisfying Notion of “Good Endings” and “Bad Endings”

Measuring Success: The Unsatisfying Notion of “Good Endings” and “Bad Endings”

Sometimes stories need to end badly in order to be really good.

‘Unknown’ Will Probably Remain That Way

But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship