Featured: Top of Home Page/Games/Moving Pixels Rationing Too Much of a Good Thing in ‘Terra Battle’ By Nick Dinicola / 30 January 2015 Give a person lots of options and picking just one becomes difficult. Remove some options and the choice becomes easier.
Featured: Top of Home Page/Games/Moving Pixels Art vs. Apps in ‘Assassin’s Creed: Unity’ By Nick Dinicola / 9 January 2015
Featured: Top of Home Page/Games/Moving Pixels Some Worlds Are Best Seen From Outside Your Own Eyes By G. Christopher Williams / 5 November 2014 I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.
Featured: Top of Home Page/Features/Games The Assassins’ Propaganda By Nick Dinicola / 30 July 2014 Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: The Agony and the Allure of the Side Quest By G. Christopher Williams / 9 June 2014 We hate them. We love them. What makes the side quest so agonizing, yet so alluring?
Featured: Top of Home Page/Games/Moving Pixels Where the Heart Is: The Use of Home in Video Games By Mark Filipowich / 12 March 2013
Featured: Top of Home Page/Games/Moving Pixels A Stranger in His Own Land, or ‘Assassin’s Creed III’ and the Alien By G. Christopher Williams / 23 January 2013
Featured: Top of Home Page/Games/Moving Pixels Experiencing Racial Identities: Passing in ‘Assassin’s Creed: Liberation’ By G. Christopher Williams / 31 October 2012
Featured: Top of Home Page/Features/Games Paying Too Often for Sex in Video Games By G. Christopher Williams / 15 October 2012
Featured: Top of Home Page/Games/Moving Pixels Daddy’s Little Gamer, Daddy’s Little Murderer By G. Christopher Williams / 10 October 2012
Featured: Top of Home Page/Games/Moving Pixels Existing Above the Law in Video Games By Mark Filipowich / 4 September 2012
Featured: Top of Home Page/Games/Moving Pixels First-Person Memories By Nick Dinicola / 3 August 2012