bioshock

‘The Witness’ Sees Investigation As the Most Important of Human Virtues

‘The Witness’ Sees Investigation As the Most Important of Human Virtues

The Witness always loops back on a single article of faith, a faith in observable phenomenon, a faith that with enough sensory observation, solution is possible.
‘Hardcore Henry’ Is Less Like a First Person Shooter Than It Is an On-Rails Shooter

‘Hardcore Henry’ Is Less Like a First Person Shooter Than It Is an On-Rails Shooter

Hardcore Henry's forward moving ferocity doesn't allow its viewer or Henry time to think on why its action and violence might or might not be justifiable.

Games Will Eat Themselves

Some Worlds Are Best Seen From Outside Your Own Eyes

Some Worlds Are Best Seen From Outside Your Own Eyes

I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.

Putting My Girl Back Together Again

Killing Spree: The Inconsistency of Video Game Violence

There’s always a lighthouse. There’s always a man. There’s always a city.

In the Third Person: Against Player Authority

A Tale of Two Shooters: ‘Spec-Ops: the Line’ and ‘Black’

The Good, the Bad, and the Moral: An Exploration of Ethical Questions in the Gaming World

Self Actualization and the Mini-Roguelike

Shootin’ Dudes and the Importance of a Good Plot