Bioware

Collaborative Conflict in ‘Mass Effect’

“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1

Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel?

Moving Pixels Podcast: A Look at Inclusivity in Video Games

‘Dragon Age: Origins’ and A Few Notes on Class

Filling in the Gaps: Gray Areas in ‘Knights of the Old Republic’

Moving Pixels Podcast: Everyone Is the Champion of Kirkwall

Space Jihadists: ‘Mass Effect 2: Arrival’ Just Keeps Digging Its Hole Deeper

Take Your Damn Rivalry Points Like a Man: The Non-Dialectic of ‘Dragon Age II’

‘Dragon Age II’: Making the Case for “Quality” Games

Things I Was (Happily) Wrong About in ‘Dragon Age II’

‘Dragon Age’ Lets Me Celebrate Girl Power (And Doesn’t Make Me Self-Conscious)