Featured: Top of Home Page/Features/Games Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming By G. Christopher Williams / 19 February 2014 Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Moving Pixels Podcast on ‘CivWorld’ and Social Gaming By G. Christopher Williams / 3 October 2011
Featured: Top of Home Page/Games/Moving Pixels Paying to Own, Paying to Compete: Monetizing the Social Game By G. Christopher Williams / 28 September 2011
Featured: Top of Home Page/Games/Reviews ‘Vampire Vision’: A Study of the Player, A Study in Incentive By G. Christopher Williams / 24 August 2011