Cityville

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.

The Moving Pixels Podcast on ‘CivWorld’ and Social Gaming

Paying to Own, Paying to Compete: Monetizing the Social Game

‘Vampire Vision’: A Study of the Player, A Study in Incentive