dark souls

‘Kingdom Death: Monster’ and the Allure of Knowing that “You Really Shouldn’t…”

‘Kingdom Death: Monster’ and the Allure of Knowing that “You Really Shouldn’t…”

In an age when I can I have nearly anything shipped to me in three to five days by Amazon, Kingdom Death: Monster's exclusivity is its chief lure.

Best of the Moving Pixels Podcast: Difficulty, Frustration, and Challenge in Video Games

The Bric-a-Brac of Games

‘DarkMaus’ Creates a Community of One

‘DarkMaus’ Creates a Community of One

DarkMaus mimics the feel of an online community while being an entirely offline game.

The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games

‘Dark Souls’, Bicycles, and Level Design

‘Dark Souls’, Bicycles, and Level Design

How well could you draw a map of your favorite video game level?
Playing the Pacifist in ‘Dark Souls III’

Playing the Pacifist in ‘Dark Souls III’

I’ve become some sort of playful anthropologist.
The Soothing Terror of ‘Dark Souls’

The Soothing Terror of ‘Dark Souls’

Dark Souls teaches us to be relaxed in the face of horror.
Getting Social with ‘Dark Souls III’

Getting Social with ‘Dark Souls III’

If I invade and murder you, it’s for your own good. I swear.
The Barkley Marathon and Incomprehensible Game Design

The Barkley Marathon and Incomprehensible Game Design

The challenge of understanding something enough to beat it is part of the joy of unraveling incomprehensible game design.
‘Darkest Dungeon’, a Masochist’s Dream

‘Darkest Dungeon’, a Masochist’s Dream

For as much as you level up in Darkest Dungeon, you will also level down. This is not power fantasy. This is a fantasy of cruelty and self inflicted pain.
Revisiting ‘Dark Souls 2’

Revisiting ‘Dark Souls 2’

Is Dark Souls 2 as perfect as I once thought it was? Not quite.