Featured: Top of Home Page/Games/Moving Pixels ‘DarkMaus’ Creates a Community of One By Nick Dinicola / 19 August 2016 DarkMaus mimics the feel of an online community while being an entirely offline game.
Featured: Top of Home Page/Games/Moving Pixels The Soothing Terror of ‘Dark Souls’ By Nick Dinicola / 20 May 2016 Dark Souls teaches us to be relaxed in the face of horror.
Featured: Top of Home Page/Games/Moving Pixels Getting Social with ‘Dark Souls III’ By Jorge Albor / 5 May 2016 If I invade and murder you, it’s for your own good. I swear.
Featured: Top of Home Page/Games/Moving Pixels Be Prepared to be Unprepared By Nick Dinicola / 22 May 2015 Bloodborne wants to catch us off guard, even as it teaches us to always be on guard.
Featured: Top of Home Page/Games/Moving Pixels Dead at Last: Notes on the Consequences of Death on the Virtual Body By PopMatters Staff / 28 October 2014
Featured: Top of Home Page/Games/Moving Pixels The Pleasures of the Apocalypse, Fantasies of Pain By G. Christopher Williams / 14 May 2014
Featured: Top of Home Page/Games/Moving Pixels ‘FTL’ and the Failure of Text Narratives in Roguelikes By PopMatters Staff / 5 May 2014 While it is possible for a roguelike to tell a story, textually based narratives are a burden to the genre.