Dark Souls II

‘DarkMaus’ Creates a Community of One

‘DarkMaus’ Creates a Community of One

DarkMaus mimics the feel of an online community while being an entirely offline game.
The Soothing Terror of ‘Dark Souls’

The Soothing Terror of ‘Dark Souls’

Dark Souls teaches us to be relaxed in the face of horror.
Getting Social with ‘Dark Souls III’

Getting Social with ‘Dark Souls III’

If I invade and murder you, it’s for your own good. I swear.
Be Prepared to be Unprepared

Be Prepared to be Unprepared

Bloodborne wants to catch us off guard, even as it teaches us to always be on guard.

Dead at Last: Notes on the Consequences of Death on the Virtual Body

The Pleasures of the Apocalypse, Fantasies of Pain

‘FTL’ and the Failure of Text Narratives in Roguelikes

‘FTL’ and the Failure of Text Narratives in Roguelikes

While it is possible for a roguelike to tell a story, textually based narratives are a burden to the genre.