Dark Souls III

The Sanctity of Endings in ‘Dark Souls III’

The Sanctity of Endings in ‘Dark Souls III’

The Sable Church tells us to work towards the Darkness, yet it also tells us not to let the First Flame go out; it tells us to take the flame for ourselves.

Moving Pixels Podcast: The Best Games of 2016

‘Dark Souls’, Bicycles, and Level Design

‘Dark Souls’, Bicycles, and Level Design

How well could you draw a map of your favorite video game level?
‘Overwatch’ and Anger Issues

‘Overwatch’ and Anger Issues

I get angry in Overwatch not because I hate to lose, but because most of the time when I do lose, I can see so clearly how the loss could have been avoided.
‘Uncharted 4’ Still Lets You Play the Way You Want to Play

‘Uncharted 4’ Still Lets You Play the Way You Want to Play

When I play Uncharted, I don’t want to play efficiently. I want to throw caution to the wind and be irresponsible.
Playing the Pacifist in ‘Dark Souls III’

Playing the Pacifist in ‘Dark Souls III’

I’ve become some sort of playful anthropologist.
The Soothing Terror of ‘Dark Souls’

The Soothing Terror of ‘Dark Souls’

Dark Souls teaches us to be relaxed in the face of horror.
Getting Social with ‘Dark Souls III’

Getting Social with ‘Dark Souls III’

If I invade and murder you, it’s for your own good. I swear.