Featured: Top of Home Page/Games/Moving Pixels Puzzles and Horror Make a Curious Pair By Nick Dinicola / 6 November 2015 Difficult puzzles aren't scary, and monsters that kill you while you're puzzling are just annoying.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Questioning the Context of Video Games By G. Christopher Williams / 8 June 2015
Featured: Top of Home Page/Games/Moving Pixels ‘Dark Souls’, ‘Dead Space’, and the Future of Action/Horror By Nick Dinicola / 11 April 2014 The template of Dark Souls is more sustainable in the long run as an action/horror franchise.
Featured: Top of Home Page/Games/Moving Pixels ‘Dead Space 3’ and Co-op Horror By Jorge Albor / 14 February 2013
Featured: Top of Home Page/Games/Moving Pixels ‘Dead Space’: The Frightening, the Dauntless, and the Meh By Eric Swain / 24 October 2012
Featured: Top of Home Page/Games/Moving Pixels Scary Transmedia Synergy Within the ‘Gears of War’ Universe By Nick Dinicola / 23 September 2011
Featured: Top of Home Page/Games/Moving Pixels The Five Games That Actually Should Be on the Nintendo 3DS By G. Christopher Williams / 24 August 2011
Featured: Top of Home Page/Games/Moving Pixels What Is Scary in Horror Games? By Aaron Poppleton / 1 March 2011
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: It’s Very Dead… in Space By G. Christopher Williams / 28 February 2011
Featured: Top of Home Page/Features/Games Horror in Video Games: There’s Seeing — and Then There’s Realizing What You’re Seeing By G. Christopher Williams / 24 February 2011
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Things to Do in Space When You’re Dead By G. Christopher Williams / 21 February 2011
Featured: Top of Home Page/Games/Moving Pixels The Paradox of Modern Horror: “Survival Horror” By Nick Dinicola / 11 February 2011