Featured: Top of Home Page/Games/Moving Pixels Can a Game Be So Bad It’s Good? By Nick Dinicola / 28 February 2014 Since a game is interactive, it requires so much more effort on our part to progress through it that we can’t detach ourselves from the experience to enjoy it ironically.
Featured: Top of Home Page/Features/Games The Narrative Pastiche of Games By Nick Dinicola / 18 May 2011
Featured: Top of Home Page/Games/Moving Pixels Slow Starters: Deadly Premonition, Assassin’s Creed II, Alpha Protocol By G. Christopher Williams / 2 June 2010
Featured: Top of Home Page/Games/Moving Pixels But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship By G. Christopher Williams / 12 May 2010
Featured: Top of Home Page/Games/Moving Pixels Every Girl’s Crazy ‘Bout a Sharp Dressed Avatar By G. Christopher Williams / 28 April 2010