Deadly Premonition

Can a Game Be So Bad It’s Good?

Can a Game Be So Bad It’s Good?

Since a game is interactive, it requires so much more effort on our part to progress through it that we can’t detach ourselves from the experience to enjoy it ironically.

The Narrative Pastiche of Games

Slow Starters: Deadly Premonition, Assassin’s Creed II, Alpha Protocol

But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship

Every Girl’s Crazy ‘Bout a Sharp Dressed Avatar