Featured: Top of Home Page/Games/Moving Pixels Getting Social with ‘Dark Souls III’ By Jorge Albor / 5 May 2016 If I invade and murder you, it’s for your own good. I swear.
Featured: Top of Home Page/Features/Games From Nietzsche to Hegel: Perspectives on Humanity in ‘Dark Souls’ By PopMatters Staff / 14 August 2014 Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player.
Featured: Top of Home Page/Features/Games Playing to Suffer, Suffering to Play By G. Christopher Williams / 23 April 2013
Culture/Featured: Top of Home Page/Features/Games The Good, the Bad, and the Moral: An Exploration of Ethical Questions in the Gaming World By PopMatters Staff / 10 October 2012
Featured: Top of Home Page/Games/Moving Pixels ‘Demon’s Souls’ Debrief By Scott Juster / 23 August 2012
Featured: Top of Home Page/Features/Games The Pleasures of Playing in an Economy of Pain By G. Christopher Williams / 16 August 2012
Featured: Top of Home Page/Games/Moving Pixels Bedecker’s Dilemma and the Thrill of Danger By Scott Juster / 26 July 2012
Featured: Top of Home Page/Games/Moving Pixels Multiplayer Memories in ‘Demon’s Souls’ By Scott Juster / 17 May 2012
Featured: Top of Home Page/Games/Moving Pixels The Paradox of Modern Horror: Staying Alive By Nick Dinicola / 21 October 2011
Featured: Top of Home Page/Games/Moving Pixels A Quiet Start Screen Speaks Volumes By G. Christopher Williams / 12 October 2011
Featured: Top of Home Page/Games/Moving Pixels An Obsession with Progression By Nick Dinicola / 20 August 2010
Featured: Top of Home Page/Games/Moving Pixels Demon’s Souls is the Future of Survival-Horror By Nick Dinicola / 30 April 2010