Featured: Top of Home Page/Games/Moving Pixels Colonial Power in ‘Dishonored 2’ By Jorge Albor / 16 December 2016 Emily is no representative of lawful order in an otherwise chaotic world.
Featured: Top of Home Page/Games/Moving Pixels Some Worlds Are Best Seen From Outside Your Own Eyes By G. Christopher Williams / 5 November 2014 I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: A Heart, Sure, But a Soul for ‘Dishonored’? By G. Christopher Williams / 4 March 2013
Featured: Top of Home Page/Games/Moving Pixels Spatial and Social Realism in ‘Dishonored’ By Scott Juster / 15 November 2012
Featured: Top of Home Page/Games/Moving Pixels The Heart of an Empress: The Surveillance State and ‘Dishonored’ By G. Christopher Williams / 14 November 2012
Games/Moving Pixels/Reviews “Remember to Save Often”: The Meta-Game Tactics of ‘Dishonored’ By G. Christopher Williams / 7 November 2012
Featured: Top of Home Page/Games/Moving Pixels Unconventionally Creepy Games By Scott Juster / 1 November 2012
Featured: Top of Home Page/Features/Games Paying Too Often for Sex in Video Games By G. Christopher Williams / 15 October 2012