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‘No Man’s Sky’ Argues for Design

‘No Man’s Sky’ Argues for Design

While the central goal of No Man's Sky seems antithetical to the teleological argument for the existence of God, ironically it also seems to drive players towards the very thought that seems to motivate that argument.
‘Firewatch’ and the Case of the Much Too Obvious MacGuffin

‘Firewatch’ and the Case of the Much Too Obvious MacGuffin

In creating a plot device to motivate its characters, a MacGuffin, Firewatch competes against itself, with a story that it is a gimmick and a story that it really wants us to care about.
‘Lost’ and Found: Mystery Boxes and Pleasure Domes

‘Lost’ and Found: Mystery Boxes and Pleasure Domes

Lost arrived with the thunderous roar of exploding fuselage. It cut wildly through pop-culture stereotypes, and then left its fans lost and bewildered amidst the wreckage.