Featured: Top of Home Page/Games/Moving Pixels Measuring Success: The Unsatisfying Notion of “Good Endings” and “Bad Endings” By G. Christopher Williams / 28 September 2016 Sometimes stories need to end badly in order to be really good.
Featured: Top of Home Page/Games/Moving Pixels ‘Firewatch’ and the Case of the Much Too Obvious MacGuffin By G. Christopher Williams / 17 February 2016 In creating a plot device to motivate its characters, a MacGuffin, Firewatch competes against itself, with a story that it is a gimmick and a story that it really wants us to care about.
Books/Featured: Top of Home Page/Reviews Endings by Abd Al-Rahman Munif By PopMatters Staff / 4 November 2007