Featured: Top of Home Page/Games/Moving Pixels The Soothing Terror of ‘Dark Souls’ By Nick Dinicola / 20 May 2016 Dark Souls teaches us to be relaxed in the face of horror.
Featured: Top of Home Page/Games/Moving Pixels Getting Social with ‘Dark Souls III’ By Jorge Albor / 5 May 2016 If I invade and murder you, it’s for your own good. I swear.
Featured: Top of Home Page/Games/Moving Pixels Dead at Last: Notes on the Consequences of Death on the Virtual Body By PopMatters Staff / 28 October 2014
Featured: Top of Home Page/Features/Games From Nietzsche to Hegel: Perspectives on Humanity in ‘Dark Souls’ By PopMatters Staff / 14 August 2014 Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player.
Featured: Top of Home Page/Games/Moving Pixels A Quiet Start Screen Speaks Volumes By G. Christopher Williams / 12 October 2011