ftl

Dying Is Painful, But Also Noble in ‘Darkest Dungeon’

Dying Is Painful, But Also Noble in ‘Darkest Dungeon’

We’re not struggling to survive just to survive. Our survival is a righteous act of defiance against evil incarnate.

Addicted to Death: More Thoughts on Gaming and Masochism

How Do Video Games Force Us to Gain Perspective?

Moving Pixels Podcast: Questioning the Context of Video Games

Fairness Is a Matter of Context

Fairness Is a Matter of Context

In Out There, the only enemy is the universe itself, and no one really expects the universe to be fair.

Dead at Last: Notes on the Consequences of Death on the Virtual Body

‘Cosmochoria’: The Good Kind of Grind

‘Cosmochoria’: The Good Kind of Grind

The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.

The Pleasures of the Apocalypse, Fantasies of Pain

‘FTL’ and the Failure of Text Narratives in Roguelikes

‘FTL’ and the Failure of Text Narratives in Roguelikes

While it is possible for a roguelike to tell a story, textually based narratives are a burden to the genre.

Playing to Suffer, Suffering to Play

Moving Pixels Podcast: Our Best Games of 2012

Moving Pixels Podcast: Spaceships and Sadism, The Universe of ‘FTL’