Featured: Top of Home Page/Games/Moving Pixels Dying Is Painful, But Also Noble in ‘Darkest Dungeon’ By Nick Dinicola / 11 March 2016 We’re not struggling to survive just to survive. Our survival is a righteous act of defiance against evil incarnate.
Featured: Top of Home Page/Games/Moving Pixels Addicted to Death: More Thoughts on Gaming and Masochism By G. Christopher Williams / 9 March 2016
Featured: Top of Home Page/Features/Games How Do Video Games Force Us to Gain Perspective? By Kym Buchanan / 25 February 2016
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Questioning the Context of Video Games By G. Christopher Williams / 8 June 2015
Featured: Top of Home Page/Games/Moving Pixels Fairness Is a Matter of Context By Nick Dinicola / 10 April 2015 In Out There, the only enemy is the universe itself, and no one really expects the universe to be fair.
Featured: Top of Home Page/Games/Moving Pixels Dead at Last: Notes on the Consequences of Death on the Virtual Body By PopMatters Staff / 28 October 2014
Featured: Top of Home Page/Games/Reviews ‘Cosmochoria’: The Good Kind of Grind By Mark Filipowich / 22 October 2014 The game fails to properly equip the player for the challenges in the game. That sounds like a criticism, but it really works in its favor.
Featured: Top of Home Page/Games/Moving Pixels The Pleasures of the Apocalypse, Fantasies of Pain By G. Christopher Williams / 14 May 2014
Featured: Top of Home Page/Games/Moving Pixels ‘FTL’ and the Failure of Text Narratives in Roguelikes By PopMatters Staff / 5 May 2014 While it is possible for a roguelike to tell a story, textually based narratives are a burden to the genre.
Featured: Top of Home Page/Features/Games Playing to Suffer, Suffering to Play By G. Christopher Williams / 23 April 2013
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Our Best Games of 2012 By G. Christopher Williams / 21 January 2013
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Spaceships and Sadism, The Universe of ‘FTL’ By G. Christopher Williams / 22 October 2012