Featured: Top of Home Page/Games/Moving Pixels The Barkley Marathon and Incomprehensible Game Design By Jorge Albor / 10 March 2016 The challenge of understanding something enough to beat it is part of the joy of unraveling incomprehensible game design.
Featured: Top of Home Page/Games/Moving Pixels How Video Games Engage the Imagination Muscle By Kym Buchanan / 2 February 2016
Featured: Top of Home Page/Games/Moving Pixels Game Development as a Reductive Practice: The Beautiful Simplicity of ‘Her Story’ By G. Christopher Williams / 22 July 2015 In an era of feature creep and feature glut, what Her Story shows us is that by reducing a game to a singular activity that one can still create a surprisingly satisfying experience.
Featured: Top of Home Page/Games/Moving Pixels One Day That Wall Is Gonna Fall: Game Design for Everyone By Mattie Brice / 13 March 2012
Featured: Top of Home Page/Games/Moving Pixels Narrative Is a Game Mechanic By Mattie Brice / 31 January 2012
Featured: Top of Home Page/Games/Moving Pixels Gaming Whiplash and the Tragedy of Expectations By Scott Juster / 30 June 2011
Featured: Top of Home Page/Games/Moving Pixels The Seriously Absurd Case of ‘Vanquish’ By Scott Juster / 2 June 2011
Featured: Top of Home Page/Games/Moving Pixels Quiet Practicality: Non-verbal Communication’s Mechanical Strengths in Online Gaming By Scott Juster / 19 May 2011
Featured: Top of Home Page/Games/Moving Pixels ‘Lugaru HD’: Going in Blind By Scott Juster / 5 May 2011
Featured: Top of Home Page/Games/Moving Pixels Puzzling Messages in ‘Picross 3D’ By Scott Juster / 21 April 2011
Featured: Top of Home Page/Games/Moving Pixels Grasping ‘Inside a Star-filled Sky’ By Scott Juster / 24 March 2011
Featured: Top of Home Page/Games/Moving Pixels Nested Design in ‘Stacking’ By Scott Juster / 10 March 2011