gone home
The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of ‘Firewatch’
This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.
Notes on Cultural Gaming
I would love to see more characters and events inspired by other cultures beyond the use of that culture as set dressing.
Some Worlds Are Best Seen From Outside Your Own Eyes
I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.
More is Less in ‘Montague’s Mount’
Montague’s Mount has no faith in its audience -- and no faith in itself.