grand theft auto

Emerging from My Hiatus from Big Budget Games

‘Westworld’ Ponders the Lives of NPCs

‘Westworld’ Ponders the Lives of NPCs

Westworld seems less interested in examining traditional protagonists than interrogating the behaviors and abuses of a fictional world's props, its non-player characters.
When Locomotion Becomes an Obstacle: ‘Arkham Knight’s Worst Design Decision, the Batmobile

When Locomotion Becomes an Obstacle: ‘Arkham Knight’s Worst Design Decision, the Batmobile

Arkham Knight actually features sequences in which Batman has to get his car somewhere and not the other way around.

Best of the Moving Pixels Podcast: The Roles that We Don’t Want to Play

Exploring the Memories of a Dead Man in ‘Fallout 4’

Moving Pixels Podcast: Questioning the Context of Video Games

A Brief History of Crime

Some Worlds Are Best Seen From Outside Your Own Eyes

Some Worlds Are Best Seen From Outside Your Own Eyes

I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.
Moving Pixels Podcast: The Agony and the Allure of the Side Quest

Moving Pixels Podcast: The Agony and the Allure of the Side Quest

We hate them. We love them. What makes the side quest so agonizing, yet so alluring?
Moving Pixels Podcast: ‘Grand Theft Auto V’, Bad Men in a Bad Economy

Moving Pixels Podcast: ‘Grand Theft Auto V’, Bad Men in a Bad Economy

Is the Grand Theft Auto series still relevant? It is if you're willing to follow it to its conclusions.
‘Grand Theft Auto V’: A Populist Revenge Fantasy

‘Grand Theft Auto V’: A Populist Revenge Fantasy

The final boss of Grand Theft Auto V is Mitt Romney's 1%.

The ‘Grand Theft Auto’ Rampage: The Violence of Cultural and Subcultural Politics