Featured: Top of Home Page/Games/Moving Pixels Complex Moral Choices Are Best Saved for the End By Nick Dinicola / 11 July 2014 The kinds of choices that force us to define what we value and how a game is about what we value are best implemented at the end of that game.
Featured: Top of Home Page/Games/Moving Pixels The Video Game Aesthetics of Spartacus: Blood and Sand By G. Christopher Williams / 27 January 2010
Featured: Top of Home Page/Games/Moving Pixels Does This Hurt? A Look at Torture in Games By Nick Dinicola / 23 October 2009