Featured: Top of Home Page/Games/Moving Pixels ‘SUPERHOTLine Miami’ Is Exactly What It Sounds Like By Nick Dinicola / 29 April 2016 SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.
Featured: Top of Home Page/Games/Moving Pixels Because Blood Is Drama: Considering Carnage in Video Games and Other Media By G. Christopher Williams / 25 November 2015
Featured: Top of Home Page/Features/Games Every Blade of Grass: The Pros and Cons of Photorealism in Video Games By G. Christopher Williams / 22 January 2015
Featured: Top of Home Page/Features/Games Six Little Horror Games That Would Like to Play With You This Halloween By G. Christopher Williams / 30 October 2014
Featured: Top of Home Page/Games/Moving Pixels A Celebration of Carnage: ‘Django Unchained’ and ‘Hotline Miami’ By G. Christopher Williams / 24 September 2014 In the images of its aftermath, the act of violence is celebrated as an act of spectacular physical prowess and moral potency.
Featured: Top of Home Page/Features/Games Forgive Me, Father, for I Have Simmed By G. Christopher Williams / 24 February 2013
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: The Unsettling Allure of Violence in ‘Hotline Miami’ By G. Christopher Williams / 4 February 2013
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Our Best Games of 2012 By G. Christopher Williams / 21 January 2013
Featured: Top of Home Page/Games/Moving Pixels More Masks, More Deviants: Understanding Our Role in ‘Hotline Miami’ By G. Christopher Williams / 9 January 2013
Featured: Top of Home Page/Games/Moving Pixels The Inelegance of the Video Game Satire By Mark Filipowich / 4 December 2012