League of Legends
Greed Is Good: Incentivizing Good Sportsmanship in Online Gaming
Sometimes to get a positive result, you need to appeal to people's baser instincts, not their better angels. Is Dawngate's karma system a better solution to changing player behavior than League of Legends's honor system?
Learning from ‘League of Legends’ “URF” Mode
Experimenting with broken design lets you examine the ways small changes could have profound effects on play. We are all better for having played an unbalanced version of a well designed game.
Why ‘League of Legends’ “Ultra Rapid Fire” Mode Needs to Go
The results of Leagues of Legends's "Ultra Rapid Fire" mode were hilarious at first, but there's a reason that April Fool's Day only comes once a year.
Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.