Featured: Top of Home Page/Games/Moving Pixels ‘Dark Souls’, Bicycles, and Level Design By Jorge Albor / 14 July 2016 How well could you draw a map of your favorite video game level?
Featured: Top of Home Page/Games/Moving Pixels Playing Sophisticated Trash: ‘Duke Nukem 3D’ and the History of the First Person Shooter By G. Christopher Williams / 23 March 2016 Trashy gameplay calls for trashy presentation, and sophisticated gameplay calls for sophisticated presentation. However, Duke Nukem 3D is a game that is constantly in tension between these two principles.