Featured: Top of Home Page/Games/Moving Pixels ‘Inside’ and the Monstrosity of Collectivism By G. Christopher Williams / 23 August 2017 An ability to manipulate a collective is a hint at what a little boy's power as an individual might be.
Featured: Top of Home Page/Games/Moving Pixels ‘2Dark’ Is Not Too Dark By G. Christopher Williams / 22 March 2017 In 2Dark, a cartoon aesthetic quickly alters the gravity of what would otherwise be some very heavy subject matter.
Featured: Top of Home Page/Features/Interviews/Music This Is How You Break Into My House to Find Me: An Interview with Sxip Shirey By N. A. Cordova / 10 March 2017 Sxip Shirey found recent success with "Woman of Constant Sorrow", and now discusses robotic bells, the pleasure of composing for circuses, and his new album A Bottle of Whiskey and a Handful of Bees.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Moving Pixels Podcast Goes ‘Inside’ By G. Christopher Williams / 8 August 2016 This week the Moving Pixels Podcast explores the haunting bauty and haunting body horror of Inside.
Featured: Top of Home Page/Games/PopMatters Picks/Reviews ‘Inside’ Embodies the Horrors of Collectivism By G. Christopher Williams / 7 July 2016 Like Limbo, Inside never tells you what you should do. Instead, by killing you, it only suggests, “Don't do that”.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts The Best of the Moving Pixels Podcast: Exploring ‘Limbo’ By G. Christopher Williams / 5 July 2016 This week we return to a discussion of the cult classic, Limbo.
Featured: Top of Home Page/Games/Moving Pixels ‘Limbo’ Is About Childhood Because Childhood Is Limbo By G. Christopher Williams / 22 June 2016 Limbo is like summer because, when you are a kid, summer is like limbo.
Featured: Top of Home Page/Games/Moving Pixels Puzzles and Horror Make a Curious Pair By Nick Dinicola / 6 November 2015 Difficult puzzles aren't scary, and monsters that kill you while you're puzzling are just annoying.
Featured: Top of Home Page/Games/Moving Pixels A Strategy for Dying By G. Christopher Williams / 30 January 2013
Featured: Top of Home Page/Games/Moving Pixels Too Much Play to Pause By Mark Filipowich / 7 March 2012
Featured: Top of Home Page/Games/Moving Pixels Dead Again: Notes on the Impermanence of the Virtual Body By G. Christopher Williams / 26 October 2011