ludology

Forced Failure and the Undignified Hero

The Undead Author: Artistic Ownership of Games

Too Much Play to Pause

Narrative Is a Game Mechanic

In Some Games, It’s the Pattern, Not the Plot, That Makes Them Beautiful

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3)

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 2)