Featured: Top of Home Page/Games/Moving Pixels Have We Entered an Era of Bad Literary Adaptations as Video Games? By Kris Ligman / 8 March 2011
Featured: Top of Home Page/Games/Moving Pixels ‘Dragon Age’ Lets Me Celebrate Girl Power (And Doesn’t Make Me Self-Conscious) By Kris Ligman / 1 March 2011
Featured: Top of Home Page/Games/Moving Pixels From the Losing Side of the Console War: Confessions of a Sega Orphan By Kris Ligman / 22 February 2011
Featured: Top of Home Page/Games/Moving Pixels Game Boxes and ‘Stacking’: Our Fetishization of Context and Containment By Kris Ligman / 15 February 2011
Featured: Top of Home Page/Games/Moving Pixels Do Some Games Exist in the Future? By Kris Ligman / 8 February 2011
Featured: Top of Home Page/Games/Moving Pixels Sackpersonhood: Constructing a Rhetoric of Player Identification By Kris Ligman / 1 February 2011
Featured: Top of Home Page/Games/Moving Pixels In ‘LittleBigPlanet 2’, the 80s are Back. Even the Communism. By Kris Ligman / 25 January 2011
Featured: Top of Home Page/Film/Games/Moving Pixels ‘Summer Wars’: The Family That Plays Together Stays Together By Kris Ligman / 18 January 2011
Featured: Top of Home Page/Games/Moving Pixels ‘One Chance’: Playing with the Notion of Irreversible Consequences By Kris Ligman / 11 January 2011
Featured: Top of Home Page/Games/Moving Pixels The Business of Falling in Love with the Virtual By Kris Ligman / 4 January 2011
Featured: Top of Home Page/Games/Moving Pixels I Loved ‘Loved,’ But I’m Not Sure I Love ‘Love’ By Kris Ligman / 14 December 2010
Featured: Top of Home Page/Games/Moving Pixels Player Guilt Revisited in ‘Beautiful Escape’ By Kris Ligman / 7 December 2010