Miss Anthropy

Have We Entered an Era of Bad Literary Adaptations as Video Games?

‘Dragon Age’ Lets Me Celebrate Girl Power (And Doesn’t Make Me Self-Conscious)

From the Losing Side of the Console War: Confessions of a Sega Orphan

Game Boxes and ‘Stacking’: Our Fetishization of Context and Containment

Do Some Games Exist in the Future?

Sackpersonhood: Constructing a Rhetoric of Player Identification

In ‘LittleBigPlanet 2’, the 80s are Back. Even the Communism.

‘Summer Wars’: The Family That Plays Together Stays Together

‘One Chance’: Playing with the Notion of Irreversible Consequences

The Business of Falling in Love with the Virtual

I Loved ‘Loved,’ But I’m Not Sure I Love ‘Love’

Player Guilt Revisited in ‘Beautiful Escape’