moving pixels

The Moving Pixels Podcast Comes to an End with ‘Torment: Tides of Numenera’

The Moving Pixels Podcast Comes to an End with ‘Torment: Tides of Numenera’

This month, Nick and Eric talk about the epic and dense high concept sci-fi/fantasy of Torment: Tides of Numenera and end with an important announcement about the future of the podcast.

The Moving Pixels Podcast Goes to ‘Detention’

The Moving Pixels Podcast Goes to ‘Detention’

Nick and Eric got sent to detention and missed Halloween, but they escaped their classroom just in time to talk about the Taiwanese horror game Detention.

The Moving Pixels Podcast Gets Caught Up in ‘A Case of Distrust’

The Moving Pixels Podcast Gets Caught Up in ‘A Case of Distrust’

In this edition, we dig into the detective point-and-click text adventure A Case of Distrust, and investigate what makes it good, but not great.

The Moving Pixels Podcast Spends a ‘Night in the Woods’

The Moving Pixels Podcast Spends a ‘Night in the Woods’

This month, Nick and Eric spend a Night in the Woods facing down the cosmic horrors of economic disenfranchisement.

The Moving Pixels Podcast Kills Nazis Again, in ‘Wolfenstein 2: The New Colossus’

The Moving Pixels Podcast Kills Nazis Again, in ‘Wolfenstein 2: The New Colossus’

This week, Nick and Eric take up arms in order to free America from the Nazi regime, and occasionally talk about Wolfenstein: The New Colossus.

The Moving Pixels Podcast Plays ‘Pyre’

The Moving Pixels Podcast Plays ‘Pyre’

This week, Nick and Eric discuss the religious fantasy basketball of Pyre.

The Moving Pixels Podcast Discovers ‘What Remains of Edith Finch’

The Moving Pixels Podcast Discovers ‘What Remains of Edith Finch’

This week, Nick and Eric dive deep into the cursed family history of the Finch family.
The Moving Pixels Podcast Tells ‘Stories Untold’

The Moving Pixels Podcast Tells ‘Stories Untold’

This week, the Moving Pixels podcast delves into the experimental horror text adventure anthology Stories Untold.

We Write Our Own Ends: Emergent Endings in Gaming

We Write Our Own Ends: Emergent Endings in Gaming

There’s no such thing as a premature ending for a video game. There’s only your ending.
The Sanctity of Endings in ‘Dark Souls III’

The Sanctity of Endings in ‘Dark Souls III’

The Sable Church tells us to work towards the Darkness, yet it also tells us not to let the First Flame go out; it tells us to take the flame for ourselves.
History, Commentary, and Religiosity in ‘No Man’s Sky’

History, Commentary, and Religiosity in ‘No Man’s Sky’

The universe of No Man's Sky may be calm, but it’s certainly no utopia.
Can Transparency Motivate Gamers?

Can Transparency Motivate Gamers?

Transparency means that I can always find enjoyment in improving my personal high score when I play a game, whether or not I win or lose.