Featured: Top of Home Page/Features/Games ‘Inside’ the Lie of Ambiguity By Nick Dinicola / 20 September 2016 Inside is too literal to be expressionistic, but too vague to be a narrative. It's so ambiguous that it fails to be anything.
Featured: Top of Home Page/Features/Games The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games By G. Christopher Williams / 17 August 2016
Featured: Top of Home Page/Features/Games What Defines an “Old School” JRPG? By Nick Dinicola / 28 July 2016 There’s a common assumption that a story starring kids is also for kids, and that a kid’s story is inherently less complex, less nuanced, and simply lesser in quality.
Featured: Top of Home Page/Features/Games In Episodic Games, Space Should Matter More Than Time By G. Christopher Williams / 23 June 2016
Featured: Top of Home Page/Features/Games ‘The Swords’ Is a Short Game With a Simple Title That Hides a Wealth of Beauty By Nick Dinicola / 24 May 2016 Our drawing moves in circles and spirals, around us and our enemy, then swings from side to side quickly, as if dancing a jig.
Featured: Top of Home Page/Features/Film/Games ‘Hardcore Henry’ Tells Gamers Sorry, There Is No Princess By G. Christopher Williams / 15 April 2016 Hardcore Henry questions gamers' instinctual need to fulfill a particular role within the context of a presumed masculine identity.
Featured: Top of Home Page/Features/Games The Dark Side of Pacifism in ‘Undertale’ By Nick Dinicola / 15 March 2016 What does mercy mean to someone who hates herself? How can pacifism combat depression? How does euthanasia fit into Undertale's moral code?
Featured: Top of Home Page/Features/Games How Do Video Games Force Us to Gain Perspective? By Kym Buchanan / 25 February 2016
Featured: Top of Home Page/Features/Games Should Hideo Kojima Just Go Make a Movie, Already? By Nick Dinicola / 28 January 2016 In Metal Gear Solid V: The Phantom Pain, Kojima uses the language of cinema in ways that are only possible in a virtual game.
Featured: Top of Home Page/Features/Games ‘Dying Light’, ‘Evolve’ and ‘Battlefield’ Deserve a Replay By Nick Dinicola / 20 November 2015 These three 2015 early releases are maligned and misunderstood -- and worthy of reconsideration.
Featured: Top of Home Page/Features/Games Meaning is Fleeting in ‘The Moon Sliver’ By Nick Dinicola / 7 October 2015 The Moon Sliver is a jigsaw puzzle constructed from jigsaw puzzles.
Featured: Top of Home Page/Features/Games Why the Arcade Matters By G. Christopher Williams / 20 August 2015