Neuromance

Game Development as a Reductive Practice: The Beautiful Simplicity of ‘Her Story’

Game Development as a Reductive Practice: The Beautiful Simplicity of ‘Her Story’

In an era of feature creep and feature glut, what Her Story shows us is that by reducing a game to a singular activity that one can still create a surprisingly satisfying experience.

Video Games and the Gentle Art of Reproduction

The Moving Pixels Podcast Focuses on ‘The Detail’

The Moving Pixels Podcast Focuses on ‘The Detail’

This week the Moving Pixels podcast discusses the possibilities and limitations of a crime drama in episodic game form, The Detail.
Watching and Waiting to Die: Our Fascination with ‘Five Nights at Freddy’s’

Watching and Waiting to Die: Our Fascination with ‘Five Nights at Freddy’s’

All that you can do in Five Nights at Freddy's is watch. And wait to die. But what the game really illustrates is that what we really want to do is watch other people wait to die.
“Footsteps in Movies” and Other Strange Notions about the Authenticity of Media

“Footsteps in Movies” and Other Strange Notions about the Authenticity of Media

Footsteps in movies never sound real. They shouldn't. after all, they're footsteps in movies.
Love Is Attention: The Spectacle of ‘Kitty Powers’ Matchmaker’

Love Is Attention: The Spectacle of ‘Kitty Powers’ Matchmaker’

Kitty Powers' Matchmaker is not so much a dating simulator, as it is a “being a good listener” simulator.

One of the Most Toxic Communities in Online Gaming is Having a Pool Party

‘Life Is Strange’: The Selfie As a Game

Can Video Game Mechanics Be “Trashy”?

Eat to Live: The 35th Anniversary of ‘Pac-Man’

Eat to Live: The 35th Anniversary of ‘Pac-Man’

The story of Pac-Man is the story of America.

What Amy Schumer Taught Me About Video Games

The Rise of and Risk of Multiplayer Gaming

The Rise of and Risk of Multiplayer Gaming

Competitive muliplayer gaming has evolved a great deal over the last 30 or more years, but then again, it also hasn't really evolved that much. How many times can we play the Atari 2600's Combat?