Neuromance

Ever Expanding Rather than Moving Forward: The Narrative Experiment of ‘The Charnel House’

Ever Expanding Rather than Moving Forward: The Narrative Experiment of ‘The Charnel House’

The Charnel House is a fascinating narrative experiment in video game storytelling, attempting to tell a story not by moving from point A to point B, but by starting at the center of a story and moving outwards.
One Arrow, One Shot, One Hit, One Life, One Kill

One Arrow, One Shot, One Hit, One Life, One Kill

Titan Souls requires of its player only one thing: perfection.
‘Risk of Rain’ and the Terrors of Immensity

‘Risk of Rain’ and the Terrors of Immensity

In Risk of Rain the presentation of space and size is a constant reminder of the vulnerability and limitations of the player in a vast, unforgiving universe.

PUNKS (still) NOTDEAD

‘White Night’, ‘American Psycho’, and Economic Inequality, the Killer That Devours America

‘White Night’, ‘American Psycho’, and Economic Inequality, the Killer That Devours America

I’m not especially bothered by violence in media, but the rich-on-poor violence seen in American Psycho and suggested by White Night is exceptionally detestable.

Scarcely Seeing: Light as a Limited Resource in Survival-Horror

Scarcely Seeing: Light as a Limited Resource in Survival-Horror

In White Night, it is not a shotgun, but light itself, that is your only ally, and light in in this game is in terrifyingly short supply.
It Can Be Difficult Killing People

It Can Be Difficult Killing People

In Call of Duty, it takes under 30 seconds to kill five people. Killing five people in The Cat Lady takes eight hours.
Big Breasts and Badasses: The Dividing Line of Gender Representation in Gaming

Big Breasts and Badasses: The Dividing Line of Gender Representation in Gaming

In which the author suggests that the new Lara Croft might be the best example of androgyny in gaming.

‘League of Legends’ Rek’Sai Isn’t a Dude, Dude

Moving Pixels Podcast: The Greatest Couples in Video Games

A Brief History of Crime

‘Witch Hunt’: The Elegance of Orchestrating Chaos

‘Witch Hunt’: The Elegance of Orchestrating Chaos

Recently stumbling onto the tower defense game, Witch Hunt, feels to me like stumbling back into the arcade era.