Featured: Top of Home Page/Games/Moving Pixels ‘Plumber’s Creed’: Fusing Only the Most Basic Elements of Fun By G. Christopher Williams / 8 December 2015 Requiescat in pace, Mario.
Featured: Top of Home Page/Games/Moving Pixels ‘Witch Hunt’: The Elegance of Orchestrating Chaos By G. Christopher Williams / 4 February 2015 Recently stumbling onto the tower defense game, Witch Hunt, feels to me like stumbling back into the arcade era.
Featured: Top of Home Page/Games/Moving Pixels ‘Moonkid’: A Fantasy of Powerlessness By G. Christopher Williams / 12 November 2014
Featured: Top of Home Page/Games/Moving Pixels ‘The Blind Swordsman’ Teaches How to See Video Games More Clearly By G. Christopher Williams / 16 April 2014
Featured: Top of Home Page/Games/Moving Pixels Gaming and Masturbating, Masturbating and Gaming By G. Christopher Williams / 18 December 2013
Featured: Top of Home Page/Games/Moving Pixels ‘One Chance’: Playing with the Notion of Irreversible Consequences By Kris Ligman / 11 January 2011