papers

The Moral Morass of Playing ‘Beholder’

The Moral Morass of Playing ‘Beholder’

Beholder shows the disasters that can come from, perhaps, being too compassionate within the context of a totalitarian state.
Choice and Consequence in ‘Papers, Please’

Choice and Consequence in ‘Papers, Please’

Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.
Systems and Activism in ‘Papers, Please’

Systems and Activism in ‘Papers, Please’

In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.

The Cost of Security in ‘Castle Doctrine’ and ‘Papers, Please’

Experiencing the Banality of Evil in ‘Papers, Please’