Prince of Persia

Daddy’s Little Gamer, Daddy’s Little Murderer

Remembering Fun: A Look Back at ‘Prince of Persia: Sands of Time’

Unwanted Empathy in ‘Rage’

Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games

Death Is Boring: Immortality as Character Development in Video Games

Rewind to Advance: Jordan Mechner’s Games with Time

The Problem of the Inevitable (Yet Challenging) End in Video Games

‘Clash of the Titans: The Video Game’ is ‘Clash of the Titans: The Director’

The Spiritual Sequel to the 2008 ‘Prince of Persia’

My Ending Is My Canon

Imitating Intimacy in Video Games

Prince of Persia