Featured: Top of Home Page/Games/Moving Pixels Stirring Up eSports Drama: The 2015 League of Legends World Championship By Jorge Albor / 8 October 2015 Let’s put the pitchforks down and enjoy the game.
Featured: Top of Home Page/Games/Moving Pixels One of the Most Toxic Communities in Online Gaming is Having a Pool Party By G. Christopher Williams / 16 June 2015
Featured: Top of Home Page/Games/Moving Pixels What Amy Schumer Taught Me About Video Games By G. Christopher Williams / 20 May 2015
Featured: Top of Home Page/Games/Moving Pixels Understanding “OP” in ‘League of Legends’ By Jorge Albor / 14 August 2014 Balance is a design concept that sits upon the shifting sands of player perception and behavior.
Featured: Top of Home Page/Games/Moving Pixels How Fantasy LCS is Changing ‘League of Legends’ By Jorge Albor / 19 June 2014
Featured: Top of Home Page/Games/Moving Pixels Greed Is Good: Incentivizing Good Sportsmanship in Online Gaming By G. Christopher Williams / 7 May 2014 Sometimes to get a positive result, you need to appeal to people's baser instincts, not their better angels. Is Dawngate's karma system a better solution to changing player behavior than League of Legends's honor system?
Featured: Top of Home Page/Games/Moving Pixels Mechanizing Terror: ‘League of Legends’ and Character Design By G. Christopher Williams / 4 December 2013
Featured: Top of Home Page/Games/Moving Pixels A Strategy for Dying By G. Christopher Williams / 30 January 2013
Featured: Top of Home Page/Games/Moving Pixels I Admire Your Ability to Lose By G. Christopher Williams / 18 July 2012
Featured: Top of Home Page/Games/Moving Pixels Requiem for a Tiny Internet By G. Christopher Williams / 11 January 2012
Featured: Top of Home Page/Games/Moving Pixels Living for the Short Term Grind By G. Christopher Williams / 5 October 2011